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Tune finite liquids, indev huge caves

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proller committed Apr 25, 2013
1 parent c33b993 commit d83602d98ed9df6a8b9bc0d68a14b824777e2032
Showing with 2 additions and 2 deletions.
  1. +1 −1 src/map.cpp
  2. +1 −1 src/mapgen_indev.cpp
@@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}

// prevent lakes in air above unloaded blocks
if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
--total_level;
}

@@ -303,7 +303,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
flooded = !ps->range(0, 3);
tunnel_routepoints = ps->range(5, 30);
min_tunnel_diameter = 30;
max_tunnel_diameter = ps->range(40, ps->range(80, 200));
max_tunnel_diameter = ps->range(40, ps->range(80, 150));
} else {
tunnel_routepoints = ps->range(5, ps->range(15,30));
min_tunnel_diameter = 5;

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