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Pointed thing to face pos: Use 'eye height' object property (#6754)

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paramat authored and nerzhul committed Dec 9, 2017
1 parent 9c66901 commit da298a26ff3a412dda0caadddbfa4a92276daea3
Showing with 2 additions and 1 deletion.
  1. +2 −1 builtin/common/misc_helpers.lua
@@ -670,6 +670,7 @@ end
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
function core.pointed_thing_to_face_pos(placer, pointed_thing)
local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under
local camera_pos = placer:get_pos()
@@ -689,7 +690,7 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
end

local fine_pos = {[nc] = node_pos[nc] + offset}
camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]

for i = 1, #oc do

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