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Snake case for screen options in minetest.conf (#5792)
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15 additions
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15 deletions.
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+3
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src/client/clientlauncher.cpp
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+4
−4
src/defaultsettings.cpp
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+4
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src/game.cpp
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src/guiEngine.cpp
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@@ -522,8 +522,8 @@ bool ClientLauncher::create_engine_device() |
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{ |
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// Resolution selection |
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bool fullscreen = g_settings->getBool("fullscreen"); |
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u16 screenW = g_settings->getU16("screenW"); |
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u16 screenH = g_settings->getU16("screenH"); |
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u16 screen_w = g_settings->getU16("screen_w"); |
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u16 screen_h = g_settings->getU16("screen_h"); |
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// bpp, fsaa, vsync |
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bool vsync = g_settings->getBool("vsync"); |
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@@ -553,7 +553,7 @@ bool ClientLauncher::create_engine_device() |
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SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); |
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params.DriverType = driverType; |
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params.WindowSize = core::dimension2d<u32>(screenW, screenH); |
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params.WindowSize = core::dimension2d<u32>(screen_w, screen_h); |
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params.Bits = bits; |
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params.AntiAlias = fsaa; |
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params.Fullscreen = fullscreen; |
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@@ -125,8 +125,8 @@ void set_default_settings(Settings *settings) |
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settings->setDefault("fps_max", "60"); |
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settings->setDefault("pause_fps_max", "20"); |
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settings->setDefault("viewing_range", "100"); |
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settings->setDefault("screenW", "800"); |
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settings->setDefault("screenH", "600"); |
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settings->setDefault("screen_w", "800"); |
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settings->setDefault("screen_h", "600"); |
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settings->setDefault("autosave_screensize", "true"); |
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settings->setDefault("fullscreen", "false"); |
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settings->setDefault("fullscreen_bpp", "24"); |
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@@ -360,8 +360,8 @@ void set_default_settings(Settings *settings) |
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settings->setDefault("enable_console", "false"); |
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#ifdef __ANDROID__ |
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settings->setDefault("screenW", "0"); |
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settings->setDefault("screenH", "0"); |
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settings->setDefault("screen_w", "0"); |
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settings->setDefault("screen_h", "0"); |
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settings->setDefault("enable_shaders", "false"); |
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settings->setDefault("fullscreen", "true"); |
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settings->setDefault("video_driver", "ogles1"); |
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@@ -1633,8 +1633,8 @@ void Game::run() |
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&& client->checkPrivilege("fast"); |
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#endif |
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"), |
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g_settings->getU16("screenH")); |
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"), |
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g_settings->getU16("screen_h")); |
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while (device->run() |
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&& !(*kill || g_gamecallback->shutdown_requested |
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@@ -1648,8 +1648,8 @@ void Game::run() |
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if (previous_screen_size != current_screen_size && |
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current_screen_size != irr::core::dimension2d<u32>(0,0) && |
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g_settings->getBool("autosave_screensize")) { |
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g_settings->setU16("screenW", current_screen_size.Width); |
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g_settings->setU16("screenH", current_screen_size.Height); |
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g_settings->setU16("screen_w", current_screen_size.Width); |
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g_settings->setU16("screen_h", current_screen_size.Height); |
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previous_screen_size = current_screen_size; |
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} |
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@@ -262,8 +262,8 @@ void GUIEngine::run() |
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unsigned int text_height = g_fontengine->getTextHeight(); |
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"), |
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g_settings->getU16("screenH")); |
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"), |
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g_settings->getU16("screen_h")); |
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while (m_device->run() && (!m_startgame) && (!m_kill)) { |
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@@ -275,8 +275,8 @@ void GUIEngine::run() |
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if (previous_screen_size != current_screen_size && |
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current_screen_size != irr::core::dimension2d<u32>(0,0) && |
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g_settings->getBool("autosave_screensize")) { |
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g_settings->setU16("screenW", current_screen_size.Width); |
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g_settings->setU16("screenH", current_screen_size.Height); |
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g_settings->setU16("screen_w", current_screen_size.Width); |
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g_settings->setU16("screen_h", current_screen_size.Height); |
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previous_screen_size = current_screen_size; |
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} |
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