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texture_packs.txt: Document special textures

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SmallJoker authored and paramat committed Jul 29, 2016
1 parent 927adf9 commit e559f8714bc2a995fa7867022ef3002107ae1cc6
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  1. +81 −0 doc/texture_packs.txt
@@ -44,6 +44,87 @@ Texture modifiers

See lua_api.txt for texture modifiers

Special textures
----------------

These texture names are hardcoded into the engine but can also be overwritten
by texture packs. All existing fallback textures can be found in the directory
`textures/base/pack`.

### Gameplay textures

* `bubble.png`: the bubble texture when the player is drowning

* `crack_anylength.png`: node overlay texture when digging

* `crosshair.png`
* the crosshair texture in the center of the screen. The settings
`crosshair_color` and `crosshair_alpha` are used to create a cross
when no texture was found

* `halo.png`: used for the node highlighting mesh

* `heart.png`: used to display the health points of the player

* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
* `minimap_overlay_round.png`: overlay texture for the round minimap
* `minimap_overlay_square.png`: overlay texture for the square minimap
* `object_marker_red.png`: texture for players on the minimap
* `player_marker.png`: texture for the own player on the square minimap

* `player.png`: front texture of the 2D upright sprite player
* `player_back.png`: back texture of the 2D upright sprite player

* `moon.png`: texture of the moon. Default texture is generated by Minetest
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
* `sun.png`: texture of the sun. Default texture is generated by Minetest
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
* `sunrisebg.png`: shown sky texture when the sun rises

* `smoke_puff.png`: texture used when an object died by punching

* `unknown_item.png`: shown texture when an item definition was not found
* `unknown_node.png`: shown texture when a node definition was not found
* `unknown_object.png`: shown texture when an entity definition was not found

* `wieldhand.png`: texture of the wieldhand

### Mainmenu textures

* `menu_bg.png`: used as mainmenu background when the clouds are disabled
* `menu_header.png`: header texture when no texture pack is selected

* `no_screenshot.png`
* texture when no screenshot was found for a texture pack or mod

* `server_flags_creative.png`: icon for creative servers
* `server_flags_damage.png`: icon for enabled damage on servers
* `server_flags_favorite.png`: icon for your favorite servers
* `server_flags_pvp.png`: icon for enabled PvP on servers

### Android textures

* `down_arrow.png`
* `left_arrow.png`
* `right_arrow.png`
* `up_arrow.png`

* `drop_btn.png`
* `fast_btn.png`
* `fly_btn.png`
* `jump_btn.png`
* `noclip_btn.png`

* `camera_btn.png`
* `chat_btn.png`
* `inventory_btn.png`
* `rangeview_btn.png`

* `debug_btn.png`
* `gear_icon.png`
* `rare_controls.png`

Texture Overrides
-----------------

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