Skip to content
Permalink
Browse files

Client::Interact: Use InteractAction enum instead of numeric constants

This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
  • Loading branch information...
ClobberXD authored and SmallJoker committed Aug 4, 2019
1 parent e462a9a commit e788ee283fe7eb8151898916f72c2cf803255fa4
Showing with 59 additions and 60 deletions.
  1. +3 −10 src/client/client.cpp
  2. +1 −1 src/client/client.h
  3. +14 −14 src/client/game.cpp
  4. +15 −5 src/network/networkprotocol.h
  5. +26 −30 src/network/serverpackethandler.cpp
@@ -908,7 +908,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
*pkt << fov << wanted_range;
}

void Client::interact(u8 action, const PointedThing& pointed)
void Client::interact(InteractAction action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
@@ -928,18 +928,11 @@ void Client::interact(u8 action, const PointedThing& pointed)
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
5: perform secondary action of item
*/

NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);

pkt << action;
pkt << (u8)action;
pkt << myplayer->getWieldIndex();

std::ostringstream tmp_os(std::ios::binary);
@@ -1203,7 +1196,7 @@ void Client::clearOutChatQueue()
}

void Client::sendChangePassword(const std::string &oldpassword,
const std::string &newpassword)
const std::string &newpassword)
{
LocalPlayer *player = m_env.getLocalPlayer();
if (player == NULL)
@@ -232,7 +232,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef

void Send(NetworkPacket* pkt);

void interact(u8 action, const PointedThing& pointed);
void interact(InteractAction action, const PointedThing &pointed);

void sendNodemetaFields(v3s16 p, const std::string &formname,
const StringMap &fields);
@@ -2962,7 +2962,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
shootline = core::line3d<f32>(player_eye_position,
player_eye_position + camera_direction * BS * d);
} else {
// prevent player pointing anything in front-view
// prevent player pointing anything in front-view
shootline = core::line3d<f32>(camera_position, camera_position);
}

@@ -3002,7 +3002,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
if (runData.digging) {
if (input->getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
<< " (stopped digging)" << std::endl;
runData.digging = false;
} else if (pointed != runData.pointed_old) {
if (pointed.type == POINTEDTHING_NODE
@@ -3013,14 +3013,14 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
// Don't reset.
} else {
infostream << "Pointing away from node"
<< " (stopped digging)" << std::endl;
<< " (stopped digging)" << std::endl;
runData.digging = false;
hud->updateSelectionMesh(camera_offset);
}
}

if (!runData.digging) {
client->interact(1, runData.pointed_old);
client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
@@ -3048,7 +3048,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
if (selected_def.usable && input->getLeftState()) {
if (input->getLeftClicked() && (!client->moddingEnabled()
|| !client->getScript()->on_item_use(selected_item, pointed)))
client->interact(4, pointed);
client->interact(INTERACT_USE, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
@@ -3169,7 +3169,7 @@ void Game::handlePointingAtNothing(const ItemStack &playerItem)
infostream << "Right Clicked in Air" << std::endl;
PointedThing fauxPointed;
fauxPointed.type = POINTEDTHING_NOTHING;
client->interact(5, fauxPointed);
client->interact(INTERACT_ACTIVATE, fauxPointed);
}


@@ -3216,7 +3216,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
&& !isKeyDown(KeyType::SNEAK)) {
// Report right click to server
if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
client->interact(3, pointed);
client->interact(INTERACT_PLACE, pointed);
}

infostream << "Launching custom inventory view" << std::endl;
@@ -3246,7 +3246,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,

if (placed) {
// Report to server
client->interact(3, pointed);
client->interact(INTERACT_PLACE, pointed);
// Read the sound
soundmaker->m_player_rightpunch_sound =
def.sound_place;
@@ -3259,7 +3259,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,

if (def.node_placement_prediction.empty() ||
nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
client->interact(3, pointed); // Report to server
client->interact(INTERACT_PLACE, pointed); // Report to server
} else {
soundmaker->m_player_rightpunch_sound =
def.sound_place_failed;
@@ -3462,11 +3462,11 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
runData.time_from_last_punch = 0;

if (!disable_send)
client->interact(0, pointed);
client->interact(INTERACT_START_DIGGING, pointed);
}
} else if (input->getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
client->interact(INTERACT_PLACE, pointed); // place
}
}

@@ -3509,7 +3509,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
runData.dig_instantly = runData.dig_time_complete == 0;
if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
return;
client->interact(0, pointed);
client->interact(INTERACT_START_DIGGING, pointed);
runData.digging = true;
runData.ldown_for_dig = true;
}
@@ -3568,7 +3568,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position) {
if (client->moddingEnabled() &&
client->getScript()->on_dignode(nodepos, wasnode)) {
client->getScript()->on_dignode(nodepos, wasnode)) {
return;
}

@@ -3584,7 +3584,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
// implicit else: no prediction
}

client->interact(2, pointed);
client->interact(INTERACT_DIGGING_COMPLETED, pointed);

if (m_cache_enable_particles) {
const ContentFeatures &features =
@@ -954,10 +954,20 @@ enum CSMRestrictionFlags : u64 {
// When those are complete, this should return to only being a restriction on the
// loading of client mods.
CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
CSM_RF_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
CSM_RF_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
CSM_RF_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
CSM_RF_LOOKUP_NODES = 0x00000010, // Limit node lookups
CSM_RF_READ_PLAYERINFO = 0x00000020, // Disable player info lookups
CSM_RF_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
CSM_RF_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
CSM_RF_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
CSM_RF_LOOKUP_NODES = 0x00000010, // Limit node lookups
CSM_RF_READ_PLAYERINFO = 0x00000020, // Disable player info lookups
CSM_RF_ALL = 0xFFFFFFFF,
};

enum InteractAction : u8
{
INTERACT_START_DIGGING, // 0: start digging (from undersurface) or use
INTERACT_STOP_DIGGING, // 1: stop digging (all parameters ignored)
INTERACT_DIGGING_COMPLETED, // 2: digging completed
INTERACT_PLACE, // 3: place block or item (to abovesurface)
INTERACT_USE, // 4: use item
INTERACT_ACTIVATE // 5: rightclick air ("activate")
};
@@ -974,7 +974,7 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
return true;
}

void Server::handleCommand_Interact(NetworkPacket* pkt)
void Server::handleCommand_Interact(NetworkPacket *pkt)
{
/*
[0] u16 command
@@ -983,18 +983,14 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
5: rightclick air ("activate")
*/
u8 action;

InteractAction action;
u16 item_i;
*pkt >> action;

*pkt >> (u8 &)action;
*pkt >> item_i;

std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
PointedThing pointed;
pointed.deSerialize(tmp_is);
@@ -1073,18 +1069,18 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
Make sure the player is allowed to do it
*/
if (!checkPriv(player->getName(), "interact")) {
actionstream<<player->getName()<<" attempted to interact with "
<<pointed.dump()<<" without 'interact' privilege"
<<std::endl;
actionstream << player->getName() << " attempted to interact with " <<
pointed.dump() << " without 'interact' privilege" << std::endl;

// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
// Digging completed -> under
if (action == 2) {
if (action == INTERACT_DIGGING_COMPLETED) {
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
// Placement -> above
else if (action == 3) {
else if (action == INTERACT_PLACE) {
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
}
@@ -1098,10 +1094,10 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
static thread_local const bool enable_anticheat =
!g_settings->getBool("disable_anticheat");

if ((action == 0 || action == 2 || action == 3 || action == 4) &&
if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
action == INTERACT_PLACE || action == INTERACT_USE) &&
enable_anticheat && !isSingleplayer()) {
float d = playersao->getEyePosition()
.getDistanceFrom(pointed_pos_under);
float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);

if (!checkInteractDistance(player, d, pointed.dump())) {
// Re-send block to revert change on client-side
@@ -1121,7 +1117,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
/*
0: start digging or punch object
*/
if (action == 0) {
if (action == INTERACT_START_DIGGING) {
if (pointed.type == POINTEDTHING_NODE) {
MapNode n(CONTENT_IGNORE);
bool pos_ok;
@@ -1174,18 +1170,18 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
}

} // action == 0
} // action == INTERACT_START_DIGGING

/*
1: stop digging
*/
else if (action == 1) {
} // action == 1
else if (action == INTERACT_STOP_DIGGING) {
} // action == INTERACT_STOP_DIGGING

/*
2: Digging completed
*/
else if (action == 2) {
else if (action == INTERACT_DIGGING_COMPLETED) {
// Only digging of nodes
if (pointed.type == POINTEDTHING_NODE) {
bool pos_ok;
@@ -1281,12 +1277,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
client->ResendBlockIfOnWire(blockpos);
}
}
} // action == 2
} // action == INTERACT_DIGGING_COMPLETED

/*
3: place block or right-click object
*/
else if (action == 3) {
else if (action == INTERACT_PLACE) {
ItemStack item = playersao->getWieldedItem();

// Reset build time counter
@@ -1335,12 +1331,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
client->ResendBlockIfOnWire(blockpos2);
}
}
} // action == 3
} // action == INTERACT_PLACE

/*
4: use
*/
else if (action == 4) {
else if (action == INTERACT_USE) {
ItemStack item = playersao->getWieldedItem();

actionstream << player->getName() << " uses " << item.name
@@ -1354,12 +1350,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
}
}

} // action == 4
} // action == INTERACT_USE

/*
5: rightclick air
*/
else if (action == 5) {
else if (action == INTERACT_ACTIVATE) {
ItemStack item = playersao->getWieldedItem();

actionstream << player->getName() << " activates "
@@ -1371,7 +1367,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
SendInventory(playersao);
}
}
}
} // action == INTERACT_ACTIVATE


/*

0 comments on commit e788ee2

Please sign in to comment.
You can’t perform that action at this time.