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Update settingtypes.txt for new languages

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rubenwardy committed Jan 15, 2020
1 parent 5e929c6 commit e80c0bdea5756089db1a7e11fa4510e19b3336a2
Showing with 29 additions and 30 deletions.
  1. +1 −2 builtin/settingtypes.txt
  2. +28 −28 minetest.conf.example
@@ -1372,8 +1372,7 @@ name (Player name) string

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW

language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
@@ -1297,7 +1297,7 @@
# ask_reconnect_on_crash = false

# From how far clients know about objects, stated in mapblocks (16 nodes).
#
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
@@ -1588,7 +1588,7 @@

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
# type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# language =

# Level of logging to be written to debug.txt:
@@ -1828,7 +1828,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -1841,7 +1841,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
@@ -1854,7 +1854,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining terrain.
@@ -1880,7 +1880,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen V6
@@ -2251,7 +2251,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining structure of river canyon walls.
@@ -2264,7 +2264,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
@@ -2277,7 +2277,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
@@ -2290,7 +2290,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2303,7 +2303,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2316,7 +2316,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Carpathian
@@ -2542,7 +2542,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
@@ -2555,7 +2555,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2568,7 +2568,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
@@ -2581,7 +2581,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2594,7 +2594,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Flat
@@ -2687,7 +2687,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2700,7 +2700,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2713,7 +2713,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Fractal
@@ -2870,7 +2870,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2883,7 +2883,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2896,7 +2896,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Valleys
@@ -2969,7 +2969,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2982,7 +2982,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# The depth of dirt or other biome filler node.
@@ -3008,7 +3008,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Defines large-scale river channel structure.
@@ -3060,7 +3060,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Amplifies the valleys.
@@ -3099,7 +3099,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Advanced

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