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Don't reseed stars when changing star count
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Wuzzy2 authored and sfan5 committed Apr 9, 2021
1 parent 57218aa commit e89e6c8380ba5dc865f94b1cb4e6fd7e96369436
Showing with 2 additions and 1 deletion.
  1. +2 −1 src/client/sky.cpp
@@ -57,6 +57,8 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager(), id)
{
m_seed = (u64)myrand() << 32 | myrand();

setAutomaticCulling(scene::EAC_OFF);
m_box.MaxEdge.set(0, 0, 0);
m_box.MinEdge.set(0, 0, 0);
@@ -833,7 +835,6 @@ void Sky::setStarCount(u16 star_count, bool force_update)
// Allow force updating star count at game init.
if (m_star_params.count != star_count || force_update) {
m_star_params.count = star_count;
m_seed = (u64)myrand() << 32 | myrand();
updateStars();
}
}

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