Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Shaders: fix fog not affecting opaque liquids
- Loading branch information
Showing
with
1 addition
and
1 deletion.
-
+1
−1
client/shaders/nodes_shader/opengl_fragment.glsl
|
@@ -194,7 +194,7 @@ void main(void) |
|
|
|
|
|
vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0); |
|
|
|
|
|
#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE |
|
|
#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT |
|
|
float alpha = gl_Color.a; |
|
|
if (fogDistance != 0.0) { |
|
|
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); |
|
|