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Log server shutdown using actionstream (#7589)
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src/server.cpp
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@@ -236,7 +236,6 @@ Server::Server( |
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Server::~Server() |
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{ |
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infostream << "Server destructing" << std::endl; |
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// Send shutdown message |
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SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, |
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@@ -261,6 +260,8 @@ Server::~Server() |
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN, |
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kick_msg, reconnect); |
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} |
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actionstream << "Server: Shutting down" << std::endl; |
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// Do this before stopping the server in case mapgen callbacks need to access |
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// server-controlled resources (like ModStorages). Also do them before |
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