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Mention data type for get/set_attribute in docs (#5884)
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doc/lua_api.txt
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@@ -3217,8 +3217,11 @@ This is basically a reference to a C++ `ServerActiveObject` |
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* `11`: bubbles bar is not shown |
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* `set_attribute(attribute, value)`: |
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* Sets an extra attribute with value on player. |
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* If value is nil, remove attribute from player. |
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* `get_attribute(attribute)`: returns value for extra attribute. Returns nil if no attribute found. |
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* `value` must be a string. |
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* If `value` is `nil`, remove attribute from player. |
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* `get_attribute(attribute)`: |
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* Returns value (a string) for extra attribute. |
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* Returns `nil` if no attribute found. |
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* `set_inventory_formspec(formspec)` |
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* Redefine player's inventory form |
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* Should usually be called in `on_joinplayer` |
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