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README: Remove references to Minecraft and InfiniMiner (#8260)

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ClobberXD authored and paramat committed Mar 2, 2019
1 parent 170dd40 commit ed784993f42ae1f804f0fdf2a99a3d598c0c0657
Showing with 10 additions and 10 deletions.
  1. +10 −10 README.md
@@ -5,7 +5,7 @@ Minetest
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)

An InfiniMiner/Minecraft inspired game.
Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
@@ -151,7 +151,7 @@ For Fedora users:
#### Download

You can install Git for easily keeping your copy up to date.
If you don’t want Git, read below on how to get the source without Git.
If you don’t want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu:

sudo apt install git
@@ -235,7 +235,7 @@ General options and their default values:
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)

Library specific options:

BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
@@ -293,7 +293,7 @@ Library specific options:
* This section is outdated. In addition to what is described here:
* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
* If you wish to have sound support, you need libogg, libvorbis and libopenal

* You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
@@ -372,7 +372,7 @@ Library specific options:
* It will warn about missing stuff, ignore that at this point. (later don't)
* Make sure the configuration is as follows
(note that the versions may differ for you):

BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
@@ -387,7 +387,7 @@ Library specific options:
GETTEXT_INCLUDE_DIR DIR/gettext/include
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt

* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
SQLITE3_LIBRARY manually.
@@ -423,7 +423,7 @@ This is how we build Windows releases.
set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"

set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
@@ -438,7 +438,7 @@ This is how we build Windows releases.
popd
echo Finished.
exit /b 0

:fail
popd
echo Failed.
@@ -495,6 +495,6 @@ patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very
minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used `previous_version-dev`.

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