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@@ -5,7 +5,7 @@ Minetest |
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[](https://hosted.weblate.org/engage/minetest/?utm_source=widget) |
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[](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) |
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An InfiniMiner/Minecraft inspired game. |
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Minetest is a free open-source voxel game engine with easy modding and game creation. |
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Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com> |
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and contributors (see source file comments and the version control log) |
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@@ -151,7 +151,7 @@ For Fedora users: |
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#### Download |
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You can install Git for easily keeping your copy up to date. |
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If you don’t want Git, read below on how to get the source without Git. |
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If you don’t want Git, read below on how to get the source without Git. |
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This is an example for installing Git on Debian/Ubuntu: |
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sudo apt install git |
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@@ -235,7 +235,7 @@ General options and their default values: |
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) |
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Library specific options: |
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BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located |
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BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so |
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll |
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@@ -293,7 +293,7 @@ Library specific options: |
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* This section is outdated. In addition to what is described here: |
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* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game). |
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* If you wish to have sound support, you need libogg, libvorbis and libopenal |
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* You need: |
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* CMake: |
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http://www.cmake.org/cmake/resources/software.html |
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@@ -372,7 +372,7 @@ Library specific options: |
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* It will warn about missing stuff, ignore that at this point. (later don't) |
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* Make sure the configuration is as follows |
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(note that the versions may differ for you): |
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BUILD_CLIENT [X] |
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BUILD_SERVER [ ] |
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CMAKE_BUILD_TYPE Release |
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@@ -387,7 +387,7 @@ Library specific options: |
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GETTEXT_INCLUDE_DIR DIR/gettext/include |
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib |
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt |
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* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the |
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right top corner, then specify the location of SQLITE3_INCLUDE_DIR and |
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SQLITE3_LIBRARY manually. |
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@@ -423,7 +423,7 @@ This is how we build Windows releases. |
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set sourcedir=%CD% |
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set installpath="C:\tmp\minetest_install" |
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set irrlichtpath="C:\tmp\irrlicht-1.7.2" |
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set builddir=%sourcedir%\bvc10 |
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mkdir %builddir% |
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pushd %builddir% |
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@@ -438,7 +438,7 @@ This is how we build Windows releases. |
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popd |
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echo Finished. |
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exit /b 0 |
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:fail |
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popd |
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echo Failed. |
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@@ -495,6 +495,6 @@ patch is set to 0. |
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- Patch is incremented when the release only contains bugfixes and very |
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minor/trivial features considered necessary. |
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Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, |
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i.e.: 5.0.0-dev is the development version leading to 5.0.0. |
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Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, |
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i.e.: 5.0.0-dev is the development version leading to 5.0.0. |
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Prior to that we used `previous_version-dev`. |