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Re-add halo highlight (#5130)

Due to a rebase mistake halo highlighting was disabled. This commit
re-adds that feature.
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juhdanad authored and Zeno- committed Jan 30, 2017
1 parent 0c9189d commit f0e3abc64d1c79c024f588e6d7ccd27e021c4a9a
Showing with 5 additions and 0 deletions.
  1. +5 −0 src/game.cpp
@@ -3697,6 +3697,7 @@ PointedThing Game::updatePointedThing(
{
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
static const bool show_entity_selectionbox = g_settings->getBool(
"show_entity_selectionbox");

@@ -3741,6 +3742,10 @@ PointedThing Game::updatePointedThing(
}
hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
camera_offset);
hud->setSelectedFaceNormal(v3f(
result.intersection_normal.X,
result.intersection_normal.Y,
result.intersection_normal.Z));
}

// Update selection mesh light level and vertex colors

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