Skip to content
Permalink
Browse files

Fix incorrect light updates for wielditem and item visuals (#9540)

An alternative to #9537
  • Loading branch information
dcbrwn committed Mar 23, 2020
1 parent 625b100 commit f3032a637c53f3c98fbbed1d3b691898aabe1687
Showing with 5 additions and 3 deletions.
  1. +5 −3 src/client/content_cao.cpp
@@ -826,7 +826,11 @@ void GenericCAO::setNodeLight(u8 light)
{
video::SColor color(255, light, light, light);

if (m_enable_shaders) {
if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
// Since these types of visuals are using their own shader
// they should be handled separately
m_wield_meshnode->setColor(color);
} else if (m_enable_shaders) {
scene::ISceneNode *node = getSceneNode();

if (node == nullptr)
@@ -850,8 +854,6 @@ void GenericCAO::setNodeLight(u8 light)
setMeshColor(m_meshnode->getMesh(), color);
} else if (m_animated_meshnode) {
setAnimatedMeshColor(m_animated_meshnode, color);
} else if (m_wield_meshnode) {
m_wield_meshnode->setColor(color);
} else if (m_spritenode) {
m_spritenode->setColor(color);
}

0 comments on commit f3032a6

Please sign in to comment.
You can’t perform that action at this time.