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Fix GenericCAO fails to grabing member animated mesh node to prevent …

…it do be deleted to early
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sapier sapier
sapier authored and sapier committed Jun 27, 2014
1 parent ed2c8ba commit f383766dbf636c47d5d115b3f6e9aa3bcb54cfa4
Showing with 2 additions and 0 deletions.
  1. +2 −0 src/content_cao.cpp
@@ -756,6 +756,7 @@ void GenericCAO::removeFromScene(bool permanent)
if(m_animated_meshnode)
{
m_animated_meshnode->remove();
m_animated_meshnode->drop();
m_animated_meshnode = NULL;
}
if(m_spritenode)
@@ -879,6 +880,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
if(mesh)
{
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
m_animated_meshnode->grab();
mesh->drop(); // The scene node took hold of it
m_animated_meshnode->animateJoints(); // Needed for some animations
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,

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