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Fix LocalPlayer-bound sound playback broken by 81c2370

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SmallJoker committed Dec 5, 2019
1 parent ef8bf3c commit f6de86ce4b9da21f16d3bcdbc0c55ce4cbe23067
Showing with 6 additions and 5 deletions.
  1. +6 −5 src/client/content_cao.cpp
@@ -834,18 +834,19 @@ void GenericCAO::updateNodePos()

void GenericCAO::step(float dtime, ClientEnvironment *env)
{
// Handel model of local player instantly to prevent lags
// Handle model animations and update positions instantly to prevent lags
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
m_position = player->getPosition();
pos_translator.val_current = m_position;
m_rotation.Y = wrapDegrees_0_360(player->getYaw());
rot_translator.val_current = m_rotation;

if (m_is_visible) {
int old_anim = player->last_animation;
float old_anim_speed = player->last_animation_speed;
m_position = player->getPosition();
m_rotation.Y = wrapDegrees_0_360(player->getYaw());
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
pos_translator.val_current = m_position;
rot_translator.val_current = m_rotation;
const PlayerControl &controls = player->getPlayerControl();

bool walking = false;

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