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Remove creative/damage info in Esc/Pause menu
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Wuzzy2 authored and sfan5 committed Dec 13, 2021
1 parent 76aa610 commit f71091bf52db9b9b58f2b08a7a99e69b2cf3376e
Showing with 10 additions and 8 deletions.
  1. +10 −8 src/client/game.cpp
@@ -4283,16 +4283,18 @@ void Game::showPauseMenu()
if (simple_singleplayer_mode || address.empty()) {
static const std::string on = strgettext("On");
static const std::string off = strgettext("Off");
const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
// Note: Status of enable_damage and creative_mode settings is intentionally
// NOT shown here because the game might roll its own damage system and/or do
// a per-player Creative Mode, in which case writing it here would mislead.
bool damage = g_settings->getBool("enable_damage");
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
os << strgettext("- Damage: ") << damage << "\n"
<< strgettext("- Creative Mode: ") << creative << "\n";
if (!simple_singleplayer_mode) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
//~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n"
<< strgettext("- Public: ") << announced << "\n";
if (damage) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
//~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n";
}
os << strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");
str_formspec_escape(server_name);
if (announced == on && !server_name.empty())

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