@@ -4283,16 +4283,18 @@ void Game::showPauseMenu()
if (simple_singleplayer_mode || address.empty ()) {
static const std::string on = strgettext (" On" );
static const std::string off = strgettext (" Off" );
const std::string &damage = g_settings->getBool (" enable_damage" ) ? on : off;
const std::string &creative = g_settings->getBool (" creative_mode" ) ? on : off;
// Note: Status of enable_damage and creative_mode settings is intentionally
// NOT shown here because the game might roll its own damage system and/or do
// a per-player Creative Mode, in which case writing it here would mislead.
bool damage = g_settings->getBool (" enable_damage" );
const std::string &announced = g_settings->getBool (" server_announce" ) ? on : off;
os << strgettext (" - Damage: " ) << damage << " \n "
<< strgettext (" - Creative Mode: " ) << creative << " \n " ;
if (!simple_singleplayer_mode) {
const std::string &pvp = g_settings->getBool (" enable_pvp" ) ? on : off;
// ~ PvP = Player versus Player
os << strgettext (" - PvP: " ) << pvp << " \n "
<< strgettext (" - Public: " ) << announced << " \n " ;
if (damage) {
const std::string &pvp = g_settings->getBool (" enable_pvp" ) ? on : off;
// ~ PvP = Player versus Player
os << strgettext (" - PvP: " ) << pvp << " \n " ;
}
os << strgettext (" - Public: " ) << announced << " \n " ;
std::string server_name = g_settings->get (" server_name" );
str_formspec_escape (server_name);
if (announced == on && !server_name.empty ())