Skip to content
Permalink
Browse files

Camera: Higher frequency limit for view/hand bobbing and footsteps

Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
  • Loading branch information
paramat committed Aug 26, 2016
1 parent e58a55a commit fb20b45100490acd47038be43b6f257c1bd75d97
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/camera.cpp
@@ -472,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
{
// Start animation
m_view_bobbing_state = 1;
m_view_bobbing_speed = MYMIN(speed.getLength(), 40);
m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
}
else if (m_view_bobbing_state == 1)
{

0 comments on commit fb20b45

Please sign in to comment.
You can’t perform that action at this time.