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Camera: Higher frequency limit for view/hand bobbing and footsteps

Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced

This commit raises the limit to 70 which is suitable for sprinting.
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paramat committed Aug 26, 2016
1 parent e58a55a commit fb20b45100490acd47038be43b6f257c1bd75d97
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/camera.cpp
@@ -472,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
// Start animation
m_view_bobbing_state = 1;
m_view_bobbing_speed = MYMIN(speed.getLength(), 40);
m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
else if (m_view_bobbing_state == 1)

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