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falling.lua - Fix Meshnodes Being Too Big (#11307)
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benrob0329 committed Jun 12, 2021
1 parent c47313d commit fbcf0fab8e955b819d3d77b7578f39ce24eec71b
Showing with 4 additions and 5 deletions.
  1. +4 −5 builtin/game/falling.lua
@@ -111,15 +111,14 @@ core.register_entity(":__builtin:falling_node", {
itemstring = core.itemstring_with_palette(itemstring, node.param2)
end
-- FIXME: solution needed for paramtype2 == "leveled"
local vsize
if def.visual_scale then
local s = def.visual_scale * SCALE
vsize = vector.new(s, s, s)
local s = (def.visual_scale or 1) * SCALE
if def.drawtype == "mesh" then
s = s * 0.5
end
self.object:set_properties({
is_visible = true,
wield_item = itemstring,
visual_size = vsize,
visual_size = vector.new(s, s, s),
glow = def.light_source,
})
end

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