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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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55 additions
and 32 deletions.
- +1 −1 src/camera.cpp
- +0 −1 src/camera.h
- +1 −0 src/client.cpp
- +1 −0 src/client/clientlauncher.cpp
- +1 −0 src/clientenvironment.cpp
- +1 −1 src/database-postgresql.cpp
- +0 −1 src/dungeongen.cpp
- +2 −0 src/game.cpp
- +1 −1 src/hud.cpp
- +1 −1 src/inventory.h
- +1 −0 src/inventorymanager.cpp
- +1 −1 src/main.cpp
- +1 −1 src/mainmenumanager.h
- +1 −0 src/map.h
- +0 −1 src/mapblock.h
- +1 −0 src/mapblock_mesh.cpp
- +0 −1 src/mapgen.h
- +1 −0 src/minimap.cpp
- +2 −3 src/network/serverpackethandler.cpp
- +1 −0 src/nodedef.cpp
- +0 −1 src/nodedef.h
- +1 −1 src/particles.cpp
- +0 −1 src/particles.h
- +2 −1 src/profiler.h
- +0 −1 src/script/cpp_api/s_async.h
- +1 −1 src/script/cpp_api/s_internal.h
- +2 −0 src/script/lua_api/l_env.cpp
- +1 −1 src/script/lua_api/l_inventory.cpp
- +1 −0 src/script/lua_api/l_nodemeta.cpp
- +1 −0 src/script/lua_api/l_object.cpp
- +1 −1 src/script/lua_api/l_server.cpp
- +1 −0 src/script/lua_api/l_vmanip.cpp
- +1 −0 src/script/scripting_mainmenu.cpp
- +11 −0 src/server.cpp
- +3 −7 src/server.h
- +1 −0 src/serverenvironment.cpp
- +4 −2 src/serverenvironment.h
- +1 −0 src/serverobject.cpp
- +1 −0 src/treegen.cpp
- +1 −1 src/voxel.h
- +2 −1 src/wieldmesh.cpp
- +1 −0 src/wieldmesh.h
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