Skip to content
Permalink
Branch: master
Commits on Nov 12, 2016
  1. Halo: Highlight selected face

    RealBadAngel authored and paramat committed Feb 21, 2016
    This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
    By sofar: Remove color change (just make it lighter) and some minor cleanups.
Commits on Feb 26, 2016
  1. Mapblock mesh: Allow to use VBO

    RealBadAngel authored and paramat committed Feb 22, 2016
  2. Remove new_style_water

    RealBadAngel authored and paramat committed Feb 21, 2016
Commits on Feb 23, 2016
  1. Shaders: fix fog not affecting opaque liquids

    RealBadAngel authored and paramat committed Feb 23, 2016
Commits on Feb 22, 2016
  1. Fix getting pointed node

    RealBadAngel authored and est31 committed Feb 20, 2016
    Fixes #3719
    Closes #3753
Commits on Feb 21, 2016
  1. Camera: remove auto tune FPS, single view range setting

    RealBadAngel authored and est31 committed Feb 20, 2016
  2. Remove preload_item_visuals code

    RealBadAngel authored and est31 committed Feb 20, 2016
    Closes #3748
  3. Dont make fastface if tile is not seamless

    RealBadAngel authored and est31 committed Feb 20, 2016
    Fixes #3378
    Closes #3751
Commits on Feb 19, 2016
  1. Minimap: show player markers

    RealBadAngel authored and est31 committed Feb 18, 2016
  2. Camera: Don't count camera offset twice for Nametagged CAOs

    RealBadAngel authored and paramat committed Feb 19, 2016
Commits on Feb 18, 2016
  1. HOTFIX: fix too agressive block culling

    RealBadAngel authored and est31 committed Feb 13, 2016
  2. Move object nametags to camera

    RealBadAngel authored and est31 committed Feb 15, 2016
Commits on Feb 16, 2016
  1. Mapblock mesh: Eliminate meshgen lags

    RealBadAngel authored and paramat committed Feb 16, 2016
Commits on Feb 15, 2016
  1. Use vertices with tangents only when its needed.

    RealBadAngel authored and paramat committed Feb 12, 2016
Commits on Feb 14, 2016
  1. Use proper variable types for uniform sampler layers

    RealBadAngel authored and est31 committed Feb 14, 2016
Commits on Feb 13, 2016
  1. Formspec: fix broken irrlicht 1.7 build

    RealBadAngel authored and est31 committed Feb 13, 2016
    Fixes #3701.
  2. Formspec: recreate item_image_button pressed state for its image and …

    RealBadAngel authored and est31 committed Feb 9, 2016
    …label
Commits on Feb 11, 2016
  1. Use single box for halo mesh

    RealBadAngel authored and kahrl committed Feb 11, 2016
  2. Set proper GLSL pixel shader version

    RealBadAngel authored and kahrl committed Feb 11, 2016
  3. Dump shader programs on compile errors

    RealBadAngel authored and kahrl committed Feb 10, 2016
Commits on Feb 9, 2016
  1. FormSpec: Add StaticTextSpec and superimpose over item image buttons

    RealBadAngel authored and kwolekr committed Feb 9, 2016
  2. Filmic HDR tone mapping

    RealBadAngel authored and kwolekr committed Jan 25, 2016
Commits on Feb 8, 2016
  1. Use inventory_image in the first place for inventory item mesh

    RealBadAngel authored and est31 committed Feb 8, 2016
  2. Cleanup selection mesh code, add shaders for halo and selection boxes

    RealBadAngel authored and kwolekr committed Feb 7, 2016
Commits on Feb 7, 2016
  1. Use meshes to display inventory items

    RealBadAngel authored and est31 committed Jan 24, 2016
  2. Use tangent space meshes only when shaders are enabled

    RealBadAngel authored and paramat committed Feb 6, 2016
Commits on Jan 23, 2016
  1. Fix texture tear issue

    RealBadAngel authored and est31 committed Jan 21, 2016
Commits on Jan 18, 2016
  1. Show infotext with description for item entities

    RealBadAngel authored and paramat committed Jan 8, 2016
  2. Fix wield item glitch

    RealBadAngel authored and paramat committed Jan 18, 2016
Commits on Dec 10, 2015
  1. Speed up and make more accurate relief mapping

    RealBadAngel authored and est31 committed Dec 9, 2015
    using linear + binary search.
Commits on Nov 15, 2015
  1. Translated using Weblate (Polish)

    RealBadAngel authored and est31 committed Nov 12, 2015
    Currently translated at 31.6% (249 of 787 strings)
Commits on Aug 20, 2015
  1. tileable flags are needed also without shaders because of filters

    RealBadAngel authored and est31 committed Aug 20, 2015
  2. Remove use of engine sent texture tiling flags - theyre no longer needed

    RealBadAngel authored and est31 committed Aug 18, 2015
Commits on Aug 5, 2015
  1. Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA

    RealBadAngel committed Aug 5, 2015
Commits on Jul 23, 2015
  1. Fix issues with light of attached CAOs

    RealBadAngel committed Jul 23, 2015
Older
You can’t perform that action at this time.