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Branch: master
Commits on Mar 18, 2019
  1. httpfetch: Disable IPv6 here too if requested by settings (#8399)

    sfan5 authored and nerzhul committed Mar 18, 2019
Commits on Mar 7, 2019
  1. Update a few dependency versions for buildbot (#8319)

    sfan5 authored and nerzhul committed Mar 7, 2019
Commits on Mar 4, 2019
  1. Continue with 5.1.0-dev

    sfan5 committed Mar 4, 2019
  2. Bump version to 5.0.0

    sfan5 committed Mar 4, 2019
Commits on Nov 18, 2018
  1. Remove obsolete section in ipv6_server description

    sfan5 committed Nov 18, 2018
    This section no longer applies since c66d977.
Commits on Jun 25, 2018
  1. Fix MurmurHash implementation to really be unaligned (#7482)

    sfan5 authored and paramat committed Jun 25, 2018
Commits on Jun 22, 2018
  1. Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)

    sfan5 authored and SmallJoker committed Jun 22, 2018
  2. Remove misleading documentation about IPv6 server announcing

    sfan5 committed Jun 22, 2018
Commits on May 30, 2018
  1. Update embedded Lua to 5.1.5 (#7387)

    sfan5 authored and nerzhul committed May 30, 2018
Commits on Apr 9, 2018
  1. Fix segfault caused by wrong wgettext()

    sfan5 committed Apr 9, 2018
Commits on Feb 18, 2018
  1. Check argument types inside MetaDataRef Lua API (#7045)

    sfan5 authored and SmallJoker committed Feb 18, 2018
Commits on Feb 2, 2018
  1. Refine movement anticheat again (#7004)

    sfan5 authored and SmallJoker committed Feb 2, 2018
    * Account for walking speed in vertical dir
    * Avoid undefined behaviour due to division-by-zero
Commits on Jan 28, 2018
  1. Apply physics overrides correctly during anticheat calculations (#6970)

    sfan5 authored and nerzhul committed Jan 28, 2018
Commits on Dec 6, 2017
  1. Auth handler: Player deletion & Iterator (#6741)

    sfan5 authored and SmallJoker committed Dec 6, 2017
    * Add player deletion method to auth handler (fixes #6653)
    * Support iterating over the auth database
    
    There was no way to do this previously and a recent commit
    broke doing this the "hacky" way by accessing `core.auth_table`.
Commits on Dec 1, 2017
  1. Update documentation regarding authentication handler and related fun…

    sfan5 authored and nerzhul committed Nov 27, 2017
    …ctions
    
    Properly document it instead of referencing the builtin handler as
    authoritative "example" code.
    Also adds definition of get_auth_handler() which was missing previously.
  2. Make core.auth_table private and structure builtin/auth.lua

    sfan5 authored and nerzhul committed Nov 27, 2017
    If you give modders the ability to do something, they will...
Commits on Nov 27, 2017
Commits on Nov 8, 2017
  1. Make use of safe file writing in auth handler (fixes #6576)

    sfan5 committed Nov 7, 2017
Commits on Nov 4, 2017
  1. httpfetch: Enable gzip support

    sfan5 committed Nov 4, 2017
Commits on Sep 23, 2017
  1. Fix blocks written by vmanip not being marked as modified

    sfan5 committed Sep 23, 2017
    This bug can be triggered by e.g. calling minetest.place_schematic()
    and stopping the server immediately afterwards.
Commits on Sep 15, 2017
  1. ServerEnv: Clean up object lifecycle handling (#6414)

    sfan5 authored and nerzhul committed Sep 15, 2017
    * ServerEnv: Clean up object lifecycle handling
Commits on Sep 12, 2017
  1. Fix failing linter (travis)

    sfan5 committed Sep 12, 2017
  2. Fix core.wrap_text and make its behaviour consistent with the docs

    sfan5 committed Sep 11, 2017
    Code based on initial implementation by @dsohler.
Commits on Jun 14, 2017
  1. Update list of installed files concerning server and non-RUN_IN_PLACE…

    sfan5 authored and nerzhul committed Jun 14, 2017
    … builds (#5976)
    
    * mods/mods_here.txt should be present on servers
    * client/serverlist/ can be omitted for RUN_IN_PLACE=0
    * clientmods/ is not used on servers
Commits on May 10, 2017
  1. Private nodemeta (#5702)

    sfan5 authored and nerzhul committed May 10, 2017
    * Private node metadata that isn't sent to the client
Commits on Mar 29, 2017
  1. Sneak: Fix sneaking on free-floating lower-half slabs

    sfan5 committed Mar 29, 2017
Commits on Mar 28, 2017
  1. Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs

    sfan5 authored and paramat committed Mar 27, 2017
Commits on Mar 26, 2017
  1. Sneak: Replicate sneak ladder in new code, is optional

    sfan5 authored and paramat committed Mar 23, 2017
    Enabled using the existing 'sneak_glitch' physics override.
Commits on Mar 19, 2017
  1. Fix /shutdown or ^C no longer causing server exit

    sfan5 committed Mar 19, 2017
    Broken since b8484ef
Commits on Mar 16, 2017
  1. Sneak: Fix various problems with sneaking

    sfan5 authored and paramat committed Mar 1, 2017
    Sneaking won't actually hover you in the air, releasing shift guarantees not
    falling down (same as in MC).
    Sneak-jump no longer goes higher than a normal jump (^ was required for this).
    Sneaking no longer avoids fall damage.
    You can sneak on partial nodes (slabs, sideways slabs) correctly.
    Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
    Can't jump when sneaking out as far as possible (breaks the sneak ladder).
Commits on Mar 11, 2017
  1. database-redis: Support password authentication

    sfan5 committed Mar 11, 2017
Commits on Feb 15, 2017
  1. Fix >5 year old PlayerSAO deletion bug

    sfan5 committed Feb 15, 2017
    force_delete=true is usually set at shutdown in order to
    also remove PlayerSAOs, however when too many objects
    per block are detected force_delete is also set to true.
    This was intended only for the current loop iteration but
    obviously persisted to the next iterations thereby
    deleting all other remaining SAOs.
Commits on Feb 4, 2017
  1. Fix PlayerSAO deletion warning (0eede97)

    sfan5 committed Feb 4, 2017
Commits on Jan 24, 2017
  1. Initialize TileAnimationParams to prevent crashes/bugs for legacy inv…

    sfan5 committed Jan 24, 2017
    …ocations of add_particle{,spawner} (fixes #5108)
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