1 change: 1 addition & 0 deletions src/mapgen/mapgen_v5.h
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ struct MapgenV5Params : public MapgenParams
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_cavern;
NoiseParams np_dungeons;

MapgenV5Params();
~MapgenV5Params() = default;
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90 changes: 48 additions & 42 deletions src/mapgen/mapgen_v6.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/


#include <cmath>
#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
Expand Down Expand Up @@ -59,7 +60,7 @@ MapgenV6::MapgenV6(MapgenV6Params *params, EmergeManager *emerge)
: Mapgen(MAPGEN_V6, params, emerge)
{
m_emerge = emerge;
ystride = csize.X; //////fix this
ystride = csize.X;

heightmap = new s16[csize.X * csize.Z];

Expand All @@ -74,6 +75,8 @@ MapgenV6::MapgenV6(MapgenV6Params *params, EmergeManager *emerge)
np_trees = &params->np_trees;
np_apple_trees = &params->np_apple_trees;

np_dungeons = NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0);

//// Create noise objects
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
Expand Down Expand Up @@ -561,48 +564,51 @@ void MapgenV6::makeChunk(BlockMakeData *data)
// Add dungeons
if ((flags & MG_DUNGEONS) && stone_surface_max_y >= node_min.Y &&
full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) {
DungeonParams dp;

dp.seed = seed;
dp.only_in_ground = true;
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
dp.rooms_min = 2;
dp.rooms_max = 16;

dp.np_density
= NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0);
dp.np_alt_wall
= NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);

if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_desert_stone;

dp.diagonal_dirs = true;
dp.holesize = v3s16(2, 3, 2);
dp.room_size_min = v3s16(6, 9, 6);
dp.room_size_max = v3s16(10, 11, 10);
dp.room_size_large_min = v3s16(10, 13, 10);
dp.room_size_large_max = v3s16(18, 21, 18);
dp.notifytype = GENNOTIFY_TEMPLE;
} else {
dp.c_wall = c_cobble;
dp.c_alt_wall = c_mossycobble;
dp.c_stair = c_stair_cobble;

dp.diagonal_dirs = false;
dp.holesize = v3s16(1, 2, 1);
dp.room_size_min = v3s16(4, 4, 4);
dp.room_size_max = v3s16(8, 6, 8);
dp.room_size_large_min = v3s16(8, 8, 8);
dp.room_size_large_max = v3s16(16, 16, 16);
dp.notifytype = GENNOTIFY_DUNGEON;
}
u16 num_dungeons = std::fmax(std::floor(
NoisePerlin3D(&np_dungeons, node_min.X, node_min.Y, node_min.Z, seed)), 0.0f);

if (num_dungeons >= 1) {
DungeonParams dp;

dp.seed = seed;
dp.only_in_ground = true;
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
dp.rooms_min = 2;
dp.rooms_max = 16;

dp.np_alt_wall
= NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);

if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_desert_stone;

dp.diagonal_dirs = true;
dp.holesize = v3s16(2, 3, 2);
dp.room_size_min = v3s16(6, 9, 6);
dp.room_size_max = v3s16(10, 11, 10);
dp.room_size_large_min = v3s16(10, 13, 10);
dp.room_size_large_max = v3s16(18, 21, 18);
dp.notifytype = GENNOTIFY_TEMPLE;
} else {
dp.c_wall = c_cobble;
dp.c_alt_wall = c_mossycobble;
dp.c_stair = c_stair_cobble;

dp.diagonal_dirs = false;
dp.holesize = v3s16(1, 2, 1);
dp.room_size_min = v3s16(4, 4, 4);
dp.room_size_max = v3s16(8, 6, 8);
dp.room_size_large_min = v3s16(8, 8, 8);
dp.room_size_large_max = v3s16(16, 16, 16);
dp.notifytype = GENNOTIFY_DUNGEON;
}

DungeonGen dgen(ndef, &gennotify, &dp);
dgen.generate(vm, blockseed, full_node_min, full_node_max);
DungeonGen dgen(ndef, &gennotify, &dp);
dgen.generate(vm, blockseed, full_node_min, full_node_max, num_dungeons);
}
}

// Add top and bottom side of water to transforming_liquid queue
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2 changes: 2 additions & 0 deletions src/mapgen/mapgen_v6.h
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,8 @@ class MapgenV6 : public Mapgen {
NoiseParams *np_trees;
NoiseParams *np_apple_trees;

NoiseParams np_dungeons;

float freq_desert;
float freq_beach;
s16 dungeon_ymin;
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12 changes: 8 additions & 4 deletions src/mapgen/mapgen_v7.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -113,9 +113,10 @@ MapgenV7::MapgenV7(MapgenV7Params *params, EmergeManager *emerge)
new Noise(&params->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);

// 3D noise, 1 down overgeneration
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
MapgenBasic::np_cavern = params->np_cavern;
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
MapgenBasic::np_cavern = params->np_cavern;
MapgenBasic::np_dungeons = params->np_dungeons;
}


Expand Down Expand Up @@ -159,7 +160,8 @@ MapgenV7Params::MapgenV7Params():
np_ridge (0.0, 1.0, v3f(100, 100, 100), 6467, 4, 0.75, 2.0),
np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
np_cave1 (0.0, 12.0, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
np_cave2 (0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0)
np_cave2 (0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
{
}

Expand Down Expand Up @@ -196,6 +198,7 @@ void MapgenV7Params::readParams(const Settings *settings)
settings->getNoiseParams("mgv7_np_cavern", np_cavern);
settings->getNoiseParams("mgv7_np_cave1", np_cave1);
settings->getNoiseParams("mgv7_np_cave2", np_cave2);
settings->getNoiseParams("mgv7_np_dungeons", np_dungeons);
}


Expand Down Expand Up @@ -231,6 +234,7 @@ void MapgenV7Params::writeParams(Settings *settings) const
settings->setNoiseParams("mgv7_np_cavern", np_cavern);
settings->setNoiseParams("mgv7_np_cave1", np_cave1);
settings->setNoiseParams("mgv7_np_cave2", np_cave2);
settings->setNoiseParams("mgv7_np_dungeons", np_dungeons);
}


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1 change: 1 addition & 0 deletions src/mapgen/mapgen_v7.h
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,7 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_dungeons;

MapgenV7Params();
~MapgenV7Params() = default;
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12 changes: 8 additions & 4 deletions src/mapgen/mapgen_valleys.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -87,9 +87,10 @@ MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeManager *emerge)
noise_inter_valley_fill = new Noise(&params->np_inter_valley_fill,
seed, csize.X, csize.Y + 2, csize.Z);
// 1-down overgeneraion
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
MapgenBasic::np_cavern = params->np_cavern;
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
MapgenBasic::np_cavern = params->np_cavern;
MapgenBasic::np_dungeons = params->np_dungeons;
}


Expand All @@ -115,7 +116,8 @@ MapgenValleysParams::MapgenValleysParams():
np_valley_profile (0.6, 0.50, v3f(512, 512, 512), 777, 1, 1.0, 2.0),
np_cave1 (0.0, 12.0, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
np_cave2 (0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
np_cavern (0.0, 1.0, v3f(768, 256, 768), 59033, 6, 0.63, 2.0)
np_cavern (0.0, 1.0, v3f(768, 256, 768), 59033, 6, 0.63, 2.0),
np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
{
}

Expand Down Expand Up @@ -146,6 +148,7 @@ void MapgenValleysParams::readParams(const Settings *settings)
settings->getNoiseParams("mgvalleys_np_cave1", np_cave1);
settings->getNoiseParams("mgvalleys_np_cave2", np_cave2);
settings->getNoiseParams("mgvalleys_np_cavern", np_cavern);
settings->getNoiseParams("mgvalleys_np_dungeons", np_dungeons);
}


Expand Down Expand Up @@ -175,6 +178,7 @@ void MapgenValleysParams::writeParams(Settings *settings) const
settings->setNoiseParams("mgvalleys_np_cave1", np_cave1);
settings->setNoiseParams("mgvalleys_np_cave2", np_cave2);
settings->setNoiseParams("mgvalleys_np_cavern", np_cavern);
settings->setNoiseParams("mgvalleys_np_dungeons", np_dungeons);
}


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1 change: 1 addition & 0 deletions src/mapgen/mapgen_valleys.h
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,7 @@ struct MapgenValleysParams : public MapgenParams {
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_cavern;
NoiseParams np_dungeons;

MapgenValleysParams();
~MapgenValleysParams() = default;
Expand Down