21 changes: 20 additions & 1 deletion src/script/lua_api/l_localplayer.h
Original file line number Diff line number Diff line change
Expand Up @@ -32,12 +32,21 @@ class LuaLocalPlayer : public ModApiBase
// garbage collector
static int gc_object(lua_State *L);

// get_velocity(self)
static int l_get_velocity(lua_State *L);

// get_hp(self)
static int l_get_hp(lua_State *L);

// get_name(self)
static int l_get_name(lua_State *L);

// get_wield_index(self)
static int l_get_wield_index(lua_State *L);

// get_wielded_item(self)
static int l_get_wielded_item(lua_State *L);

static int l_is_attached(lua_State *L);
static int l_is_touching_ground(lua_State *L);
static int l_is_in_liquid(lua_State *L);
Expand All @@ -54,18 +63,28 @@ class LuaLocalPlayer : public ModApiBase
static int l_get_last_velocity(lua_State *L);
static int l_get_last_look_vertical(lua_State *L);
static int l_get_last_look_horizontal(lua_State *L);
static int l_get_key_pressed(lua_State *L);

// get_control(self)
static int l_get_control(lua_State *L);

// get_breath(self)
static int l_get_breath(lua_State *L);

// get_pos(self)
static int l_get_pos(lua_State *L);

// get_movement_acceleration(self)
static int l_get_movement_acceleration(lua_State *L);

// get_movement_speed(self)
static int l_get_movement_speed(lua_State *L);

// get_movement(self)
static int l_get_movement(lua_State *L);

// get_armor_groups(self)
static int l_get_armor_groups(lua_State *L);

// hud_add(self, id, form)
static int l_hud_add(lua_State *L);

Expand Down