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@@ -204,19 +204,33 @@ int ModApiBasic::l_register_biome(lua_State *L)
" terrain_type" , es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->createBiome (terrain);
b->name = getstringfield_default (L, index , " name" , " " );
b->top_nodename = getstringfield_default (L, index , " top_node" , " " );
b->top_depth = getintfield_default (L, index , " top_depth" , 0 );
b->filler_nodename = getstringfield_default (L, index , " filler_node" , " " );
b->filler_height = getintfield_default (L, index , " filler_height" , 0 );
b->height_min = getintfield_default (L, index , " height_min" , 0 );
b->height_max = getintfield_default (L, index , " height_max" , 0 );
b->heat_point = getfloatfield_default (L, index , " heat_point" , 0 .);
b->humidity_point = getfloatfield_default (L, index , " humidity_point" , 0 .);
b->flags = 0 ; // reserved
b->c_top = CONTENT_IGNORE;
b->c_filler = CONTENT_IGNORE;
b->name = getstringfield_default (L, index , " name" ,
" <no name>" );
b->nname_top = getstringfield_default (L, index , " node_top" ,
" mapgen_dirt_with_grass" );
b->nname_filler = getstringfield_default (L, index , " node_filler" ,
" mapgen_dirt" );
b->nname_water = getstringfield_default (L, index , " node_water" ,
" mapgen_water_source" );
b->nname_dust = getstringfield_default (L, index , " node_dust" ,
" air" );
b->nname_dust_water = getstringfield_default (L, index , " node_dust_water" ,
" mapgen_water_source" );
b->depth_top = getintfield_default (L, index , " depth_top" , 1 );
b->depth_filler = getintfield_default (L, index , " depth_filler" , 3 );
b->height_min = getintfield_default (L, index , " height_min" , 0 );
b->height_max = getintfield_default (L, index , " height_max" , 0 );
b->heat_point = getfloatfield_default (L, index , " heat_point" , 0 .);
b->humidity_point = getfloatfield_default (L, index , " humidity_point" , 0 .);
b->flags = 0 ; // reserved
b->c_top = CONTENT_IGNORE;
b->c_filler = CONTENT_IGNORE;
b->c_water = CONTENT_IGNORE;
b->c_dust = CONTENT_IGNORE;
b->c_dust_water = CONTENT_IGNORE;
verbosestream << " register_biome: " << b->name << std::endl;
bmgr->addBiome (b);
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