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/* |
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Minetest |
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License as published by |
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the Free Software Foundation; either version 2.1 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public License along |
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with this program; if not, write to the Free Software Foundation, Inc., |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#include "test.h" |
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#include <algorithm> |
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#include "server/mods.h" |
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#include "test_config.h" |
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class TestServerModManager : public TestBase |
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{ |
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public: |
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TestServerModManager() { TestManager::registerTestModule(this); } |
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const char *getName() { return "TestServerModManager"; } |
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void runTests(IGameDef *gamedef); |
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void testCreation(); |
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void testIsConsistent(); |
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void testUnsatisfiedMods(); |
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void testGetMods(); |
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void testGetModsWrongDir(); |
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void testGetModspec(); |
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void testGetModNamesWrongDir(); |
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void testGetModNames(); |
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void testGetModMediaPathsWrongDir(); |
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void testGetModMediaPaths(); |
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}; |
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static TestServerModManager g_test_instance; |
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void TestServerModManager::runTests(IGameDef *gamedef) |
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{ |
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const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH"); |
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#ifdef WIN32 |
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{ |
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std::string subgame_path("MINETEST_SUBGAME_PATH="); |
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subgame_path.append(TEST_SUBGAME_PATH); |
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_putenv(subgame_path.c_str()); |
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} |
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#else |
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setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1); |
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#endif |
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TEST(testCreation); |
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TEST(testIsConsistent); |
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TEST(testGetModsWrongDir); |
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TEST(testUnsatisfiedMods); |
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TEST(testGetMods); |
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TEST(testGetModspec); |
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TEST(testGetModNamesWrongDir); |
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TEST(testGetModNames); |
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TEST(testGetModMediaPathsWrongDir); |
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TEST(testGetModMediaPaths); |
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#ifdef WIN32 |
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{ |
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std::string subgame_path("MINETEST_SUBGAME_PATH="); |
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subgame_path.append(saved_env_mt_subgame_path); |
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_putenv(subgame_path.c_str()); |
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} |
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#else |
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setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1); |
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#endif |
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} |
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void TestServerModManager::testCreation() |
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{ |
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ServerModManager sm(TEST_WORLDDIR); |
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} |
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void TestServerModManager::testGetModsWrongDir() |
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{ |
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// Test in non worlddir to ensure no mods are found |
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + ".."); |
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UASSERTEQ(bool, sm.getMods().empty(), true); |
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} |
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void TestServerModManager::testUnsatisfiedMods() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR)); |
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UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true); |
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} |
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void TestServerModManager::testIsConsistent() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR)); |
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UASSERTEQ(bool, sm.isConsistent(), true); |
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} |
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void TestServerModManager::testGetMods() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR)); |
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const auto &mods = sm.getMods(); |
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UASSERTEQ(bool, mods.empty(), false); |
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// Ensure we found default mod inside the test folder |
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bool default_found = false; |
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for (const auto &m : mods) { |
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if (m.name == "default") |
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default_found = true; |
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// Verify if paths are not empty |
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UASSERTEQ(bool, m.path.empty(), false); |
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} |
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UASSERTEQ(bool, default_found, true); |
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} |
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void TestServerModManager::testGetModspec() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR)); |
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UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL); |
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UASSERT(sm.getModSpec("default") != NULL); |
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} |
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void TestServerModManager::testGetModNamesWrongDir() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + ".."); |
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std::vector<std::string> result; |
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sm.getModNames(result); |
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UASSERTEQ(bool, result.empty(), true); |
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} |
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void TestServerModManager::testGetModNames() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR)); |
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std::vector<std::string> result; |
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sm.getModNames(result); |
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UASSERTEQ(bool, result.empty(), false); |
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UASSERT(std::find(result.begin(), result.end(), "default") != result.end()); |
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} |
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void TestServerModManager::testGetModMediaPathsWrongDir() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + ".."); |
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std::vector<std::string> result; |
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sm.getModsMediaPaths(result); |
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UASSERTEQ(bool, result.empty(), true); |
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} |
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void TestServerModManager::testGetModMediaPaths() |
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{ |
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ServerModManager sm(std::string(TEST_WORLDDIR)); |
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std::vector<std::string> result; |
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sm.getModsMediaPaths(result); |
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UASSERTEQ(bool, result.empty(), false); |
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// We should have 5 folders for each mod (textures, media, locale, model, sounds) |
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UASSERTEQ(unsigned long, result.size() % 5, 0); |
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} |