Expand Up
@@ -2838,7 +2838,7 @@ std::string Server::getBanDescription(const std::string &ip_or_name)
void Server::notifyPlayer (const char *name, const std::wstring &msg)
{
Player *player = m_env->getPlayer (name);
if (!player)
if (!player)
return ;
if (player->peer_id == PEER_ID_INEXISTENT)
Expand All
@@ -2847,21 +2847,19 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
SendChatMessage (player->peer_id , msg);
}
bool Server::showFormspec (const char *playername, const std::string &formspec, const std::string &formname)
bool Server::showFormspec (const char *playername, const std::string &formspec,
const std::string &formname)
{
Player *player = m_env->getPlayer (playername);
if (!player)
{
infostream<<" showFormspec: couldn't find player:" <<playername<<std::endl;
if (!player)
return false ;
}
SendShowFormspecMessage (player->peer_id , formspec, formname);
return true ;
}
u32 Server::hudAdd (Player *player, HudElement *form) {
u32 Server::hudAdd (Player *player, HudElement *form)
{
if (!player)
return -1 ;
Expand All
@@ -2887,15 +2885,17 @@ bool Server::hudRemove(Player *player, u32 id) {
return true ;
}
bool Server::hudChange (Player *player, u32 id, HudElementStat stat, void *data) {
bool Server::hudChange (Player *player, u32 id, HudElementStat stat, void *data)
{
if (!player)
return false ;
SendHUDChange (player->peer_id , id, stat, data);
return true ;
}
bool Server::hudSetFlags (Player *player, u32 flags, u32 mask) {
bool Server::hudSetFlags (Player *player, u32 flags, u32 mask)
{
if (!player)
return false ;
Expand All
@@ -2911,7 +2911,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
return true ;
}
bool Server::hudSetHotbarItemcount (Player *player, s32 hotbar_itemcount) {
bool Server::hudSetHotbarItemcount (Player *player, s32 hotbar_itemcount)
{
if (!player)
return false ;
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
Expand All
@@ -2924,42 +2925,48 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
return true ;
}
s32 Server::hudGetHotbarItemcount (Player *player) {
s32 Server::hudGetHotbarItemcount (Player *player)
{
if (!player)
return 0 ;
return player->getHotbarItemcount ();
}
void Server::hudSetHotbarImage (Player *player, std::string name) {
void Server::hudSetHotbarImage (Player *player, std::string name)
{
if (!player)
return ;
player->setHotbarImage (name);
SendHUDSetParam (player->peer_id , HUD_PARAM_HOTBAR_IMAGE, name);
}
std::string Server::hudGetHotbarImage (Player *player) {
std::string Server::hudGetHotbarImage (Player *player)
{
if (!player)
return " " ;
return player->getHotbarImage ();
}
void Server::hudSetHotbarSelectedImage (Player *player, std::string name) {
void Server::hudSetHotbarSelectedImage (Player *player, std::string name)
{
if (!player)
return ;
player->setHotbarSelectedImage (name);
SendHUDSetParam (player->peer_id , HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
std::string Server::hudGetHotbarSelectedImage (Player *player) {
std::string Server::hudGetHotbarSelectedImage (Player *player)
{
if (!player)
return " " ;
return player->getHotbarSelectedImage ();
}
bool Server::setLocalPlayerAnimations (Player *player, v2s32 animation_frames[4 ], f32 frame_speed)
bool Server::setLocalPlayerAnimations (Player *player,
v2s32 animation_frames[4 ], f32 frame_speed)
{
if (!player)
return false ;
Expand All
@@ -2981,7 +2988,7 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
}
bool Server::setSky (Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> ¶ms)
const std::string &type, const std::vector<std::string> ¶ms)
{
if (!player)
return false ;
Expand All
@@ -2992,7 +2999,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor,
}
bool Server::overrideDayNightRatio (Player *player, bool do_override,
float ratio)
float ratio)
{
if (!player)
return false ;
Expand All
@@ -3008,9 +3015,9 @@ void Server::notifyPlayers(const std::wstring &msg)
}
void Server::spawnParticle (const char *playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool vertical, std::string texture)
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool vertical, const std::string & texture)
{
Player *player = m_env->getPlayer (playername);
if (!player)
Expand All
@@ -3020,21 +3027,17 @@ void Server::spawnParticle(const char *playername, v3f pos,
}
void Server::spawnParticleAll (v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture)
float expirationtime, float size,
bool collisiondetection, bool vertical, const std::string & texture)
{
SendSpawnParticle (PEER_ID_INEXISTENT,pos, velocity, acceleration,
expirationtime, size, collisiondetection, vertical, texture);
}
u32 Server::addParticleSpawner (const char *playername,
u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
u32 Server::addParticleSpawner (const char *playername, u16 amount, float spawntime,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string &texture)
{
Player *player = m_env->getPlayer (playername);
if (!player)
Expand Down
Expand Up
@@ -3062,12 +3065,12 @@ u32 Server::addParticleSpawner(const char *playername,
}
u32 Server::addParticleSpawnerAll (u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, std::string texture)
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection, bool vertical, const std::string & texture)
{
u32 id = 0 ;
for (;;) // look for unused particlespawner id
Expand Down
Expand Up
@@ -3128,24 +3131,6 @@ Inventory* Server::createDetachedInventory(const std::string &name)
return inv;
}
class BoolScopeSet
{
public:
BoolScopeSet (bool *dst, bool val):
m_dst (dst)
{
m_orig_state = *m_dst;
*m_dst = val;
}
~BoolScopeSet ()
{
*m_dst = m_orig_state;
}
private:
bool *m_dst;
bool m_orig_state;
};
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions (const std::list<RollbackAction> &actions,
Expand Down
Expand Up
@@ -3195,27 +3180,29 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager ()
IItemDefManager * Server::getItemDefManager ()
{
return m_itemdef;
}
INodeDefManager* Server::getNodeDefManager ()
INodeDefManager *Server::getNodeDefManager ()
{
return m_nodedef;
}
ICraftDefManager* Server::getCraftDefManager ()
ICraftDefManager *Server::getCraftDefManager ()
{
return m_craftdef;
}
ITextureSource* Server::getTextureSource ()
ITextureSource * Server::getTextureSource ()
{
return NULL ;
}
IShaderSource* Server::getShaderSource ()
IShaderSource * Server::getShaderSource ()
{
return NULL ;
}
scene::ISceneManager* Server::getSceneManager ()
scene::ISceneManager * Server::getSceneManager ()
{
return NULL ;
}
Expand All
@@ -3224,44 +3211,50 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy (name);
}
ISoundManager* Server::getSoundManager ()
ISoundManager *Server::getSoundManager ()
{
return &dummySoundManager;
}
MtEventManager* Server::getEventManager ()
MtEventManager *Server::getEventManager ()
{
return m_event;
}
IWritableItemDefManager* Server::getWritableItemDefManager ()
IWritableItemDefManager * Server::getWritableItemDefManager ()
{
return m_itemdef;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager ()
IWritableNodeDefManager *Server::getWritableNodeDefManager ()
{
return m_nodedef;
}
IWritableCraftDefManager* Server::getWritableCraftDefManager ()
IWritableCraftDefManager *Server::getWritableCraftDefManager ()
{
return m_craftdef;
}
const ModSpec* Server::getModSpec (const std::string &modname) const
const ModSpec * Server::getModSpec (const std::string &modname) const
{
for ( std::vector<ModSpec>::const_iterator i = m_mods. begin () ;
i != m_mods.end (); i++) {
const ModSpec &mod = *i ;
if (mod.name == modname)
std::vector<ModSpec>::const_iterator it ;
for (it = m_mods. begin (); it != m_mods.end (); ++it) {
const ModSpec &mod = *it ;
if (mod.name == modname)
return &mod;
}
return NULL ;
}
void Server::getModNames (std::vector<std::string> &modlist)
{
for ( std::vector<ModSpec>::iterator i = m_mods. begin (); i != m_mods. end (); i++) {
modlist. push_back (i-> name );
}
std::vector<ModSpec>::iterator it;
for (it = m_mods. begin (); it != m_mods. end (); ++it)
modlist. push_back (it-> name );
}
std::string Server::getBuiltinLuaPath ()
{
return porting::path_share + DIR_DELIM + " builtin" ;
Expand Down