16 changes: 0 additions & 16 deletions src/mapgen/mapgen_v7.h
Original file line number Diff line number Diff line change
Expand Up @@ -37,11 +37,6 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
float float_mount_density = 0.6f;
float float_mount_height = 128.0f;
float float_mount_exponent = 0.75f;
s16 floatland_level = 1280;
s16 shadow_limit = 1024;

float cave_width = 0.09f;
s16 large_cave_depth = -33;
Expand All @@ -63,8 +58,6 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
NoiseParams np_floatland_base;
NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
Expand Down Expand Up @@ -94,28 +87,19 @@ class MapgenV7 : public MapgenBasic {
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);

int generateTerrain();
void generateRidgeTerrain();

private:
s16 mount_zero_level;
float float_mount_density;
float float_mount_height;
float float_mount_exponent;
s16 floatland_level;
s16 shadow_limit;

Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
Noise *noise_floatland_base;
Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};