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@@ -1062,7 +1062,117 @@ csm_flavour_limits (Client side modding flavour limits) int 3
# this many nodes from the player.
csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
[*Mapgen]
[*Security]
# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool true
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string
[*Advanced]
[**Profiling]
# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
profiler.load (Load the game profiler) bool false
# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
# The file path relative to your worldpath in which profiles will be saved to.
profiler.report_path (Report path) string ""
[***Instrumentation]
# Instrument the methods of entities on registration.
instrument.entity (Entity methods) bool true
# Instrument the action function of Active Block Modifiers on registration.
instrument.abm (Active Block Modifiers) bool true
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
# Instrument chatcommands on registration.
instrument.chatcommand (Chatcommands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
instrument.global_callback (Global callbacks) bool true
[****Advanced]
# Instrument builtin.
# This is usually only needed by core/builtin contributors
instrument.builtin (Builtin) bool false
# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
instrument.profiler (Profiler) bool false
[Client and Server]
# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
name (Player name) string
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
# IPv6 support.
enable_ipv6 (IPv6) bool true
[*Advanced]
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
# Maximum time in ms a file download (e.g. a mod download) may take.
curl_file_download_timeout (cURL file download timeout) int 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
main_menu_game_mgr (Main menu game manager) int 0
main_menu_mod_mgr (Main menu mod manager) int 1
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
[Mapgen]
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
Expand All
@@ -1089,31 +1199,7 @@ mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,li
# Whether dungeons occasionally project from the terrain.
projecting_dungeons (Projecting dungeons) bool true
[**Advanced]
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5
# Dump the mapgen debug infos.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of emerge queues) int 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1
[***Biome API temperature and humidity noise parameters]
[*Biome API temperature and humidity noise parameters]
# Temperature variation for biomes.
mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
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@@ -1127,12 +1213,12 @@ mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 8
# Small-scale humidity variation for blending biomes on borders.
mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
[*** Mapgen v5 ]
[*Mapgen V5 ]
# Map generation attributes specific to Mapgen v5.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Cave width) float 0.125
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@@ -1152,6 +1238,8 @@ mgv5_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgv5_cavern_threshold (Cavern threshold) float 0.7
[**Noises]
# Variation of biome filler depth.
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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@@ -1187,15 +1275,15 @@ mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63,
# flags = "eased"
#}
[*** Mapgen v6 ]
[*Mapgen V6 ]
# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
# Deserts occur when np_biome exceeds this value.
# When the new biome system is enabled, this is ignored.
Expand All
@@ -1204,6 +1292,8 @@ mgv6_freq_desert (Desert noise threshold) float 0.45
# Sandy beaches occur when np_beach exceeds this value.
mgv6_freq_beach (Beach noise threshold) float 0.15
[**Noises]
# Y-level of lower terrain and lakebeds.
mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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@@ -1237,14 +1327,14 @@ mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
# Defines areas where trees have apples.
mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
[*** Mapgen v7 ]
[*Mapgen V7 ]
# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
# 'biomerepeat' causes surface biomes to repeat in the floatlands.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
# Y of mountain density gradient zero level. Used to shift mountains vertically.
mgv7_mount_zero_level (Mountain zero level) int 0
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@@ -1280,6 +1370,8 @@ mgv7_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgv7_cavern_threshold (Cavern threshold) float 0.7
[**Noises]
# Y-level of higher (cliff-top) terrain.
mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
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@@ -1325,7 +1417,7 @@ mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of 2 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*** Mapgen carpathian ]
[*Mapgen Carpathian ]
# Map generation attributes specific to Mapgen Carpathian.
# Flags that are not specified in the flag string are not modified from the default.
Expand All
@@ -1350,6 +1442,8 @@ mgcarpathian_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
[**Noises]
# 2D noise that defines the base ground level.
mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
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@@ -1398,13 +1492,13 @@ mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3,
# 3D noise defining giant caverns.
mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
[*** Mapgen flat ]
[*Mapgen Flat ]
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
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@@ -1434,6 +1528,8 @@ mgflat_hill_threshold (Hill threshold) float 0.45
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
[**Noises]
# Defines location and terrain of optional hills and lakes.
mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
Expand All
@@ -1446,7 +1542,7 @@ mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2
# Second of 2 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*** Mapgen fractal ]
[*Mapgen Fractal ]
# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09
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@@ -1514,6 +1610,8 @@ mgfractal_julia_z (Julia z) float 0.33
# Range roughly -2 to 2.
mgfractal_julia_w (Julia w) float 0.33
[**Noises]
# Y-level of seabed.
mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
Expand All
@@ -1526,19 +1624,15 @@ mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5
# Second of 2 3D noises that together define tunnels.
mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# Mapgen Valleys parameters
[***Mapgen Valleys]
# General parameters
[****General]
[*Mapgen Valleys]
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
# it may interfere with delicately adjusted biomes.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mg_valleys_spflags (Valleys C Flags ) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
mg_valleys_spflags (Mapgen Valleys specific flags ) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
# The altitude at which temperature drops by 20C
mgvalleys_altitude_chill (Altitude Chill) int 90
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@@ -1566,8 +1660,7 @@ mgvalleys_water_features (Water Features) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.09
# Noise parameters
[****Noises]
[**Noises]
# Caves and tunnels form at the intersection of the two noises
mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
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@@ -1599,112 +1692,26 @@ mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 5
# Slope and fill work together to modify the heights
mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
[*Security]
# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool true
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string
[*Advanced]
[**Profiling]
# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
profiler.load (Load the game profiler) bool false
# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
# The file path relative to your worldpath in which profiles will be saved to.
profiler.report_path (Report path) string ""
[***Instrumentation]
# Instrument the methods of entities on registration.
instrument.entity (Entity methods) bool true
# Instrument the action function of Active Block Modifiers on registration.
instrument.abm (Active Block Modifiers) bool true
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
# Instrument chatcommands on registration.
instrument.chatcommand (Chatcommands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
instrument.global_callback (Global callbacks) bool true
[****Advanced]
# Instrument builtin.
# This is usually only needed by core/builtin contributors
instrument.builtin (Builtin) bool false
# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
instrument.profiler (Profiler) bool false
[Client and Server]
# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
name (Player name) string
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
# IPv6 support.
enable_ipv6 (IPv6) bool true
[*Advanced]
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
# Maximum time in ms a file download (e.g. a mod download) may take.
curl_file_download_timeout (cURL file download timeout) int 300000
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5
# Makes DirectX work with LuaJIT. Disable if it causes troubles .
high_precision_fpu (High-precision FPU ) bool true
# Dump the mapgen debug infos .
enable_mapgen_debug_info (Mapgen debug ) bool false
# Replaces the default main menu with a custom one .
main_menu_script (Main menu script) string
# Maximum number of blocks that can be queued for loading .
emergequeue_limit_total (Absolute limit of emerge queues) int 256
main_menu_game_mgr (Main menu game manager) int 0
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
main_menu_mod_mgr (Main menu mod manager) int 1
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1