299 changes: 153 additions & 146 deletions builtin/settingtypes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1062,7 +1062,117 @@ csm_flavour_limits (Client side modding flavour limits) int 3
# this many nodes from the player.
csm_flavour_noderange_limit (Client side noderange flavour limit) int 8

[*Mapgen]
[*Security]

# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool true

# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string

# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string

[*Advanced]

[**Profiling]
# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
profiler.load (Load the game profiler) bool false

# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty

# The file path relative to your worldpath in which profiles will be saved to.
profiler.report_path (Report path) string ""

[***Instrumentation]

# Instrument the methods of entities on registration.
instrument.entity (Entity methods) bool true

# Instrument the action function of Active Block Modifiers on registration.
instrument.abm (Active Block Modifiers) bool true

# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true

# Instrument chatcommands on registration.
instrument.chatcommand (Chatcommands) bool true

# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
instrument.global_callback (Global callbacks) bool true

[****Advanced]
# Instrument builtin.
# This is usually only needed by core/builtin contributors
instrument.builtin (Builtin) bool false

# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
instrument.profiler (Profiler) bool false

[Client and Server]

# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
name (Player name) string

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose

# IPv6 support.
enable_ipv6 (IPv6) bool true

[*Advanced]

# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000

# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8

# Maximum time in ms a file download (e.g. a mod download) may take.
curl_file_download_timeout (cURL file download timeout) int 300000

# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true

# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string

main_menu_game_mgr (Main menu game manager) int 0

main_menu_mod_mgr (Main menu mod manager) int 1

# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0

[Mapgen]

# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
Expand All @@ -1089,31 +1199,7 @@ mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,li
# Whether dungeons occasionally project from the terrain.
projecting_dungeons (Projecting dungeons) bool true

[**Advanced]

# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5

# Dump the mapgen debug infos.
enable_mapgen_debug_info (Mapgen debug) bool false

# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of emerge queues) int 256

# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32

# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32

# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1

[***Biome API temperature and humidity noise parameters]
[*Biome API temperature and humidity noise parameters]

# Temperature variation for biomes.
mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
Expand All @@ -1127,12 +1213,12 @@ mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 8
# Small-scale humidity variation for blending biomes on borders.
mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0

[***Mapgen v5]
[*Mapgen V5]

# Map generation attributes specific to Mapgen v5.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns

# Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Cave width) float 0.125
Expand All @@ -1152,6 +1238,8 @@ mgv5_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgv5_cavern_threshold (Cavern threshold) float 0.7

[**Noises]

# Variation of biome filler depth.
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0

Expand Down Expand Up @@ -1187,15 +1275,15 @@ mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63,
# flags = "eased"
#}

[***Mapgen v6]
[*Mapgen V6]

# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees

# Deserts occur when np_biome exceeds this value.
# When the new biome system is enabled, this is ignored.
Expand All @@ -1204,6 +1292,8 @@ mgv6_freq_desert (Desert noise threshold) float 0.45
# Sandy beaches occur when np_beach exceeds this value.
mgv6_freq_beach (Beach noise threshold) float 0.15

[**Noises]

# Y-level of lower terrain and lakebeds.
mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0

Expand Down Expand Up @@ -1237,14 +1327,14 @@ mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
# Defines areas where trees have apples.
mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0

[***Mapgen v7]
[*Mapgen V7]

# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
# 'biomerepeat' causes surface biomes to repeat in the floatlands.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat

# Y of mountain density gradient zero level. Used to shift mountains vertically.
mgv7_mount_zero_level (Mountain zero level) int 0
Expand Down Expand Up @@ -1280,6 +1370,8 @@ mgv7_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgv7_cavern_threshold (Cavern threshold) float 0.7

[**Noises]

# Y-level of higher (cliff-top) terrain.
mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0

Expand Down Expand Up @@ -1325,7 +1417,7 @@ mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of 2 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

[***Mapgen carpathian]
[*Mapgen Carpathian]

# Map generation attributes specific to Mapgen Carpathian.
# Flags that are not specified in the flag string are not modified from the default.
Expand All @@ -1350,6 +1442,8 @@ mgcarpathian_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgcarpathian_cavern_threshold (Cavern threshold) float 0.7

[**Noises]

# 2D noise that defines the base ground level.
mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5

Expand Down Expand Up @@ -1398,13 +1492,13 @@ mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3,
# 3D noise defining giant caverns.
mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

[***Mapgen flat]
[*Mapgen Flat]

# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills

# Y of flat ground.
mgflat_ground_level (Ground level) int 8
Expand Down Expand Up @@ -1434,6 +1528,8 @@ mgflat_hill_threshold (Hill threshold) float 0.45
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0

[**Noises]

# Defines location and terrain of optional hills and lakes.
mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0

Expand All @@ -1446,7 +1542,7 @@ mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2
# Second of 2 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

[***Mapgen fractal]
[*Mapgen Fractal]

# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09
Expand Down Expand Up @@ -1514,6 +1610,8 @@ mgfractal_julia_z (Julia z) float 0.33
# Range roughly -2 to 2.
mgfractal_julia_w (Julia w) float 0.33

[**Noises]

# Y-level of seabed.
mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0

Expand All @@ -1526,19 +1624,15 @@ mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5
# Second of 2 3D noises that together define tunnels.
mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

# Mapgen Valleys parameters
[***Mapgen Valleys]

# General parameters
[****General]
[*Mapgen Valleys]

# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
# it may interfere with delicately adjusted biomes.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers

# The altitude at which temperature drops by 20C
mgvalleys_altitude_chill (Altitude Chill) int 90
Expand Down Expand Up @@ -1566,8 +1660,7 @@ mgvalleys_water_features (Water Features) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.09

# Noise parameters
[****Noises]
[**Noises]

# Caves and tunnels form at the intersection of the two noises
mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
Expand Down Expand Up @@ -1599,112 +1692,26 @@ mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 5
# Slope and fill work together to modify the heights
mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0

[*Security]

# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool true

# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string

# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string

[*Advanced]

[**Profiling]
# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
profiler.load (Load the game profiler) bool false

# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty

# The file path relative to your worldpath in which profiles will be saved to.
profiler.report_path (Report path) string ""

[***Instrumentation]

# Instrument the methods of entities on registration.
instrument.entity (Entity methods) bool true

# Instrument the action function of Active Block Modifiers on registration.
instrument.abm (Active Block Modifiers) bool true

# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true

# Instrument chatcommands on registration.
instrument.chatcommand (Chatcommands) bool true

# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
instrument.global_callback (Global callbacks) bool true

[****Advanced]
# Instrument builtin.
# This is usually only needed by core/builtin contributors
instrument.builtin (Builtin) bool false

# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
instrument.profiler (Profiler) bool false

[Client and Server]

# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
name (Player name) string

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose

# IPv6 support.
enable_ipv6 (IPv6) bool true

[*Advanced]

# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000

# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8

# Maximum time in ms a file download (e.g. a mod download) may take.
curl_file_download_timeout (cURL file download timeout) int 300000
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5

# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
# Dump the mapgen debug infos.
enable_mapgen_debug_info (Mapgen debug) bool false

# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of emerge queues) int 256

main_menu_game_mgr (Main menu game manager) int 0
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32

main_menu_mod_mgr (Main menu mod manager) int 1
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32

# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1
494 changes: 266 additions & 228 deletions minetest.conf.example
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
# type: bool
# free_move = false

# Fast movement (via special key).
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
Expand Down Expand Up @@ -141,7 +141,7 @@
# type: key
# keymap_inventory = KEY_KEY_I

# Key for moving fast in fast mode (known as "special").
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_special1 = KEY_KEY_E
Expand Down Expand Up @@ -241,153 +241,176 @@
# type: key
# keymap_zoom = KEY_KEY_Z

# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_hud = KEY_F1

# Key for toggling the display of the chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_chat = KEY_F2

# Key for toggling the display of the large chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_console = KEY_F10

# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_force_fog_off = KEY_F3

# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_update_camera =

# Key for toggling the display of debug info.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_debug = KEY_F5

# Key for toggling the display of the profiler. Used for development.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_profiler = KEY_F6

# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_camera_mode = KEY_F7

# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_increase_viewing_range_min = +

# Key for decreasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_decrease_viewing_range_min = -

# Key for printing debug stacks. Used for development.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_print_debug_stacks = KEY_KEY_P

# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot1 = KEY_KEY_1

# Key for selecting the second hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot2 = KEY_KEY_2

# Key for selecting the third hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot3 = KEY_KEY_3

# Key for selecting the fourth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot4 = KEY_KEY_4

# Key for selecting the fifth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot5 = KEY_KEY_5

# Key for selecting the sixth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot6 = KEY_KEY_6

# Key for selecting the seventh hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot7 = KEY_KEY_7

# Key for selecting the eighth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot8 = KEY_KEY_8

# Key for selecting the ninth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot9 = KEY_KEY_9

# Key for selecting the tenth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot10 = KEY_KEY_0

# Key for selecting the 11th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot11 =

# Key for selecting the 12th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot12 =

# Key for selecting the 13th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot13 =

# Key for selecting the 14th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot14 =

# Key for selecting the 15th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot15 =

# Key for selecting the 16th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot16 =

# Key for selecting the 17th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot17 =

# Key for selecting the 18th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot18 =

# Key for selecting the 19th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot19 =

# Key for selecting the 20th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot20 =

# Key for selecting the 21th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot21 =

# Key for selecting the 22th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot22 =

# Key for selecting the 23th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_slot23 =

# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_hud = KEY_F1

# Key for toggling the display of the chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_chat = KEY_F2

# Key for toggling the display of the large chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_console = KEY_F10

# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_force_fog_off = KEY_F3

# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_update_camera =

# Key for toggling the display of debug info.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_debug = KEY_F5

# Key for toggling the display of the profiler. Used for development.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_profiler = KEY_F6

# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_camera_mode = KEY_F7

# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_increase_viewing_range_min = +

# Key for decreasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_decrease_viewing_range_min = -

# Key for printing debug stacks. Used for development.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_print_debug_stacks = KEY_KEY_P

## Network

# Address to connect to.
Expand Down Expand Up @@ -1267,13 +1290,156 @@
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# type: int
# type: int
# csm_flavour_limits = 3

# If the CSM flavour for node range is enabled, get_node is limited to
# this many nodes from the player.
# csm_flavour_noderange_limit 8
# If the CSM flavour for node range is enabled, get_node is limited to
# this many nodes from the player.
# type: int
# csm_flavour_noderange_limit = 8

## Security

# Prevent mods from doing insecure things like running shell commands.
# type: bool
# secure.enable_security = true

# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
# secure.trusted_mods =

# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
# type: string
# secure.http_mods =

## Advanced

### Profiling

# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
# type: bool
# profiler.load = false

# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
# type: enum values: txt, csv, lua, json, json_pretty
# profiler.default_report_format = txt

# The file path relative to your worldpath in which profiles will be saved to.
# type: string
# profiler.report_path = ""

#### Instrumentation

# Instrument the methods of entities on registration.
# type: bool
# instrument.entity = true

## Mapgen
# Instrument the action function of Active Block Modifiers on registration.
# type: bool
# instrument.abm = true

# Instrument the action function of Loading Block Modifiers on registration.
# type: bool
# instrument.lbm = true

# Instrument chatcommands on registration.
# type: bool
# instrument.chatcommand = true

# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# type: bool
# instrument.global_callback = true

##### Advanced

# Instrument builtin.
# This is usually only needed by core/builtin contributors
# type: bool
# instrument.builtin = false

# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
# type: bool
# instrument.profiler = false

#
# Client and Server
#

# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
# type: string
# name =

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
# language =

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
# type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action

# IPv6 support.
# type: bool
# enable_ipv6 = true

## Advanced

# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
# type: int
# curl_timeout = 5000

# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
# type: int
# curl_parallel_limit = 8

# Maximum time in ms a file download (e.g. a mod download) may take.
# type: int
# curl_file_download_timeout = 300000

# Makes DirectX work with LuaJIT. Disable if it causes troubles.
# type: bool
# high_precision_fpu = true

# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =

# type: int
# main_menu_game_mgr = 0

# type: int
# main_menu_mod_mgr = 1

# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0

#
# Mapgen
#

# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
Expand Down Expand Up @@ -1306,37 +1472,7 @@
# type: bool
# projecting_dungeons = true

### Advanced

# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: int
# chunksize = 5

# Dump the mapgen debug infos.
# type: bool
# enable_mapgen_debug_info = false

# Maximum number of blocks that can be queued for loading.
# type: int
# emergequeue_limit_total = 256

# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
# emergequeue_limit_diskonly = 32

# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
# emergequeue_limit_generate = 32

# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
# type: int
# num_emerge_threads = 1

#### Biome API temperature and humidity noise parameters
## Biome API temperature and humidity noise parameters

# Temperature variation for biomes.
# type: noise_params
Expand All @@ -1354,7 +1490,7 @@
# type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0

#### Mapgen v5
## Mapgen V5

# Map generation attributes specific to Mapgen v5.
# Flags that are not specified in the flag string are not modified from the default.
Expand Down Expand Up @@ -1386,6 +1522,8 @@
# type: float
# mgv5_cavern_threshold = 0.7

### Noises

# Variation of biome filler depth.
# type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
Expand All @@ -1411,7 +1549,7 @@
# type: noise_params
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

#### Mapgen v6
## Mapgen V6

# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
Expand All @@ -1431,6 +1569,8 @@
# type: float
# mgv6_freq_beach = 0.15

### Noises

# Y-level of lower terrain and lakebeds.
# type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
Expand Down Expand Up @@ -1475,7 +1615,7 @@
# type: noise_params
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0

#### Mapgen v7
## Mapgen V7

# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
Expand Down Expand Up @@ -1530,6 +1670,8 @@
# type: float
# mgv7_cavern_threshold = 0.7

### Noises

# Y-level of higher (cliff-top) terrain.
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
Expand Down Expand Up @@ -1589,7 +1731,7 @@
# type: noise_params
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#### Mapgen carpathian
## Mapgen Carpathian

# Map generation attributes specific to Mapgen Carpathian.
# Flags that are not specified in the flag string are not modified from the default.
Expand Down Expand Up @@ -1621,6 +1763,8 @@
# type: float
# mgcarpathian_cavern_threshold = 0.7

### Noises

# 2D noise that defines the base ground level.
# type: noise_params
# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
Expand All @@ -1637,7 +1781,7 @@
# type: noise_params
# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0

# Third of 4 3D noises that together definehill/mountain range height.
# Third of 4 3D noises that together define hill/mountain range height.
# type: noise_params
# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0

Expand Down Expand Up @@ -1685,7 +1829,7 @@
# type: noise_params
# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

#### Mapgen flat
## Mapgen Flat

# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
Expand Down Expand Up @@ -1730,6 +1874,8 @@
# type: float
# mgflat_hill_steepness = 64.0

### Noises

# Defines location and terrain of optional hills and lakes.
# type: noise_params
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
Expand All @@ -1746,7 +1892,7 @@
# type: noise_params
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#### Mapgen fractal
## Mapgen Fractal

# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
Expand Down Expand Up @@ -1826,6 +1972,8 @@
# type: float
# mgfractal_julia_w = 0.33

### Noises

# Y-level of seabed.
# type: noise_params
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
Expand All @@ -1842,9 +1990,7 @@
# type: noise_params
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#### Mapgen Valleys

##### General
## Mapgen Valleys

# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
Expand Down Expand Up @@ -1889,7 +2035,7 @@
# type: float
# mgvalleys_cave_width = 0.09

##### Noises
### Noises

# Caves and tunnels form at the intersection of the two noises
# type: noise_params
Expand Down Expand Up @@ -1931,141 +2077,33 @@
# type: noise_params
# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0

## Security

# Prevent mods from doing insecure things like running shell commands.
# type: bool
# secure.enable_security = true

# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
# secure.trusted_mods =

# Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet.
# type: string
# secure.http_mods =

## Advanced

### Profiling

# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
# Useful for mod developers and server operators.
# type: bool
# profiler.load = false

# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
# type: enum values: txt, csv, lua, json, json_pretty
# profiler.default_report_format = txt

# The file path relative to your worldpath in which profiles will be saved to.
# type: string
# profiler.report_path = ""

#### Instrumentation

# Instrument the methods of entities on registration.
# type: bool
# instrument.entity = true

# Instrument the action function of Active Block Modifiers on registration.
# type: bool
# instrument.abm = true

# Instrument the action function of Loading Block Modifiers on registration.
# type: bool
# instrument.lbm = true

# Instrument chatcommands on registration.
# type: bool
# instrument.chatcommand = true

# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# type: bool
# instrument.global_callback = true

##### Advanced

# Instrument builtin.
# This is usually only needed by core/builtin contributors
# type: bool
# instrument.builtin = false

# Have the profiler instrument itself:
# * Instrument an empty function.
# This estimates the overhead, that instrumentation is adding (+1 function call).
# * Instrument the sampler being used to update the statistics.
# type: bool
# instrument.profiler = false

#
# Client and Server
#

# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
# type: string
# name =

# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
# language =

# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
# type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: int
# chunksize = 5

# IPv6 support.
# Dump the mapgen debug infos.
# type: bool
# enable_ipv6 = true

## Advanced

# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
# type: int
# curl_timeout = 5000
# enable_mapgen_debug_info = false

# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
# Maximum number of blocks that can be queued for loading.
# type: int
# curl_parallel_limit = 8
# emergequeue_limit_total = 256

# Maximum time in ms a file download (e.g. a mod download) may take.
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
# curl_file_download_timeout = 300000

# Makes DirectX work with LuaJIT. Disable if it causes troubles.
# type: bool
# high_precision_fpu = true

# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =
# emergequeue_limit_diskonly = 32

# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
# type: int
# main_menu_game_mgr = 0
# emergequeue_limit_generate = 32

# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
# type: int
# main_menu_mod_mgr = 1
# num_emerge_threads = 1

# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0