193 changes: 93 additions & 100 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -319,7 +319,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,

// That didn't work, try to find a pointed at node


v3s16 pos_i = floatToInt(player_position, BS);

/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
Expand All @@ -332,7 +332,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);

// Prevent signed number overflow
if(yend==32767)
yend=32766;
Expand Down Expand Up @@ -483,7 +483,7 @@ class ProfilerGraph
while(m_log.size() > m_log_max_size)
m_log.erase(m_log.begin());
}

void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont* font) const
{
Expand Down Expand Up @@ -532,7 +532,7 @@ class ProfilerGraph
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;

// Draw background
/*{
u32 num_graphs = m_meta.size();
Expand All @@ -541,7 +541,7 @@ class ProfilerGraph
video::SColor bgcolor(120,0,0,0);
driver->draw2DRectangle(bgcolor, rect, NULL);
}*/

s32 meta_i = 0;
for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); i++){
Expand Down Expand Up @@ -627,7 +627,7 @@ class NodeDugEvent: public MtEvent
public:
v3s16 p;
MapNode n;

NodeDugEvent(v3s16 p, MapNode n):
p(p),
n(n)
Expand Down Expand Up @@ -800,7 +800,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);

u32 animation_timer = porting::getTimeMs() % 100000;
float animation_timer_f = (float)animation_timer / 100000.0;
services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
Expand Down Expand Up @@ -1034,7 +1034,7 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");

create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);

if (singleplayermode) {
(*cur_formspec)->doPause = true;
}
Expand All @@ -1052,7 +1052,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
GUIFormSpecMenu* current_formspec = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();

// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;

Expand All @@ -1065,19 +1065,19 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
draw_load_screen(text, device, guienv, font, 0, 0);
delete[] text;
}

// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);

// Create shader source
IWritableShaderSource *shsrc = createShaderSource(device);

// These will be filled by data received from the server
// Create item definition manager
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();

// Sound fetcher (useful when testing)
GameOnDemandSoundFetcher soundfetcher;

Expand Down Expand Up @@ -1109,7 +1109,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// Sound maker
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);

// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);

Expand Down Expand Up @@ -1158,7 +1158,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}

do{ // Client scope (breakable do-while(0))

/*
Create client
*/
Expand All @@ -1169,9 +1169,9 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete[] text;
}
infostream<<"Creating client"<<std::endl;

MapDrawControl draw_control;

{
wchar_t* text = wgettext("Resolving address...");
draw_load_screen(text, device, guienv, font, 0, 75);
Expand Down Expand Up @@ -1205,26 +1205,26 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// Break out of client scope
break;
}

/*
Create client
*/
Client client(device, playername.c_str(), password, draw_control,
tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
connect_address.isIPv6());

// Client acts as our GameDef
IGameDef *gamedef = &client;

/*
Attempt to connect to the server
*/

infostream<<"Connecting to server at ";
connect_address.print(&infostream);
infostream<<std::endl;
client.connect(connect_address);

/*
Wait for server to accept connection
*/
Expand All @@ -1251,7 +1251,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
client.step(dtime);
if(server != NULL)
server->step(dtime);

// End condition
if(client.getState() == LC_Init){
could_connect = true;
Expand All @@ -1269,14 +1269,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}

// Display status
{
wchar_t* text = wgettext("Connecting to server...");
draw_load_screen(text, device, guienv, font, dtime, 100);
delete[] text;
}

// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
Expand Down Expand Up @@ -1306,7 +1306,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}
catch(con::PeerNotFoundException &e)
{}

/*
Handle failure to connect
*/
Expand All @@ -1318,7 +1318,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// Break out of client scope
break;
}

/*
Wait until content has been received
*/
Expand All @@ -1345,7 +1345,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
client.step(dtime);
if(server != NULL)
server->step(dtime);

// End condition
if(client.mediaReceived() &&
client.itemdefReceived() &&
Expand All @@ -1370,7 +1370,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}

// Display status
int progress=0;
if (!client.itemdefReceived())
Expand Down Expand Up @@ -1409,7 +1409,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
draw_load_screen(narrow_to_wide(message.str().c_str()), device,
guienv, font, dtime, progress);
}

// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
Expand Down Expand Up @@ -1466,7 +1466,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Clouds
*/

Clouds *clouds = NULL;
if(g_settings->getBool("enable_clouds"))
{
Expand All @@ -1481,7 +1481,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
sky = new Sky(smgr->getRootSceneNode(), smgr, -1);

scene::ISceneNode* skybox = NULL;

/*
A copy of the local inventory
*/
Expand Down Expand Up @@ -1517,17 +1517,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
L"",
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
false, true);

// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
L"<Status>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_status->setVisible(false);

std::wstring statustext;
float statustext_time = 0;

// Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
Expand All @@ -1538,7 +1538,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
chat_backend.clearRecentChat();
// Chat backend and console
GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);

// Profiler text (size is updated when text is updated)
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
L"<Profiler>",
Expand All @@ -1547,16 +1547,16 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
guitext_profiler->setVisible(false);
guitext_profiler->setWordWrap(true);

/*
Some statistics are collected in these
*/
u32 drawtime = 0;
u32 beginscenetime = 0;
u32 endscenetime = 0;

float recent_turn_speed = 0.0;

ProfilerGraph graph;
// Initially clear the profiler
Profiler::GraphValues dummyvalues;
Expand Down Expand Up @@ -1624,7 +1624,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;

/*
HUD object
*/
Expand Down Expand Up @@ -1658,7 +1658,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
}

g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);

// Necessary for device->getTimer()->getTime()
Expand All @@ -1673,7 +1673,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
g_settings->getFloat("pause_fps_max") :
g_settings->getFloat("fps_max");
u32 frametime_min = 1000./fps_max;

if(busytime_u32 < frametime_min)
{
u32 sleeptime = frametime_min - busytime_u32;
Expand All @@ -1689,7 +1689,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
Time difference calculation
*/
f32 dtime; // in seconds

u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
Expand All @@ -1706,7 +1706,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
time_from_last_punch += dtime;

g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);

Expand Down Expand Up @@ -1735,15 +1735,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
jitter1_max = 0.0;
}
}

/*
Busytime average and jitter calculation
*/

static f32 busytime_avg1 = 0.0;
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
f32 busytime_jitter1 = busytime - busytime_avg1;

static f32 busytime_jitter1_max_sample = 0.0;
static f32 busytime_jitter1_min_sample = 0.0;
{
Expand All @@ -1767,7 +1767,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Handle miscellaneous stuff
*/

if(client.accessDenied())
{
error_message = L"Access denied. Reason: "
Expand Down Expand Up @@ -1811,7 +1811,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
Random calculations
*/
hud.resizeHotbar();

// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;

Expand Down Expand Up @@ -1843,7 +1843,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Direct handling of user input
*/

// Reset input if window not active or some menu is active
if(device->isWindowActive() == false
|| noMenuActive() == false
Expand Down Expand Up @@ -1880,7 +1880,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
{
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;

PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
TextDest* txt_dst = new TextDestPlayerInventory(&client);

Expand Down Expand Up @@ -2113,7 +2113,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
+ itos(range_new));
statustext_time = 0;
}

// Reset jump_timer
if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
{
Expand Down Expand Up @@ -2160,7 +2160,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
new_playeritem = max_item;
}
}

// Item selection
for(u16 i=0; i<10; i++)
{
Expand Down Expand Up @@ -2210,7 +2210,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
Mouse and camera control
NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
*/

float turn_amount = 0;
if((device->isWindowActive() && noMenuActive()) || random_input)
{
Expand All @@ -2232,7 +2232,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
dy = -dy;
}
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;

/*const float keyspeed = 500;
if(input->isKeyDown(irr::KEY_UP))
dy -= dtime * keyspeed;
Expand All @@ -2242,14 +2242,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
dx -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_RIGHT))
dx += dtime * keyspeed;*/

float d = g_settings->getFloat("mouse_sensitivity");
d = rangelim(d, 0.01, 100.0);
camera_yaw -= dx*d;
camera_pitch += dy*d;
if(camera_pitch < -89.5) camera_pitch = -89.5;
if(camera_pitch > 89.5) camera_pitch = 89.5;

turn_amount = v2f(dx, dy).getLength() * d;
}
input->setMousePos((driver->getScreenSize().Width/2),
Expand Down Expand Up @@ -2442,7 +2442,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudadd.size;
continue;
}

e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
Expand All @@ -2456,7 +2456,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;

u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
assert(new_id == id);
Expand Down Expand Up @@ -2487,7 +2487,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudchange.v2s32data;
continue;
}

switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
Expand Down Expand Up @@ -2523,7 +2523,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
e->size = *event.hudchange.v2s32data;
break;
}

delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
Expand Down Expand Up @@ -2569,7 +2569,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}
}
}

//TimeTaker //timer2("//timer2");

/*
Expand All @@ -2590,7 +2590,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
playeritem.getDefinition(itemdef);
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef);

/*
Update camera
*/
Expand Down Expand Up @@ -2625,7 +2625,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
v3s16 camera_offset = camera.getOffset();

bool camera_offset_changed = (camera_offset != old_camera_offset);

if(!disable_camera_update){
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
Expand All @@ -2636,7 +2636,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
clouds->updateCameraOffset(camera_offset);
}
}

// Update sound listener
sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
v3f(0,0,0), // velocity
Expand All @@ -2649,7 +2649,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
*/
{
soundmaker.step(dtime);

ClientMap &map = client.getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getStandingNodePos());
soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
Expand All @@ -2658,9 +2658,9 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Calculate what block is the crosshair pointing to
*/

//u32 t1 = device->getTimer()->getRealTime();

f32 d = playeritem_def.range; // max. distance
f32 d_hand = itemdef->get("").range;
if(d < 0 && d_hand >= 0)
Expand Down Expand Up @@ -2754,7 +2754,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Check information text of node
*/

ClientMap &map = client.getEnv().getClientMap();
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if(meta){
Expand All @@ -2766,11 +2766,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
infotext += narrow_to_wide(nodedef->get(n).name);
}
}

/*
Handle digging
*/

if(nodig_delay_timer <= 0.0 && input->getLeftState()
&& client.checkPrivilege("interact"))
{
Expand All @@ -2782,7 +2782,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
ldown_for_dig = true;
}
MapNode n = client.getEnv().getClientMap().getNode(nodepos);

// NOTE: Similar piece of code exists on the server side for
// cheat detection.
// Get digging parameters
Expand Down Expand Up @@ -2883,7 +2883,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
nodig_delay_timer = mindelay;

// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
gamedef->event()->put(e);
Expand All @@ -2906,15 +2906,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
{
repeat_rightclick_timer = 0;
infostream<<"Ground right-clicked"<<std::endl;

// Sign special case, at least until formspec is properly implemented.
// Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input"
&& !random_input
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
{
infostream<<"Launching metadata text input"<<std::endl;

// Get a new text for it

TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
Expand All @@ -2933,7 +2933,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,

InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);

NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos);
TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
Expand Down Expand Up @@ -3000,7 +3000,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// Report direct punch
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();

bool disable_send = selected_object->directReportPunch(
dir, &playeritem, time_from_last_punch);
time_from_last_punch = 0;
Expand All @@ -3021,7 +3021,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}

pointed_old = pointed;

if(left_punch || input->getLeftClicked())
{
camera.setDigging(0); // left click animation
Expand All @@ -3032,15 +3032,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,

input->resetLeftReleased();
input->resetRightReleased();

/*
Calculate stuff for drawing
*/

/*
Fog range
*/

if(draw_control.range_all)
fog_range = 100000*BS;
else {
Expand All @@ -3067,7 +3067,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
/ 255.0;
}

time_of_day = client.getEnv().getTimeOfDayF();
float maxsm = 0.05;
if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
Expand All @@ -3081,11 +3081,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
else
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+ time_of_day * todsm;

sky->update(time_of_day_smooth, time_brightness, direct_brightness,
sunlight_seen,camera.getCameraMode(), player->getYaw(),
player->getPitch());

video::SColor bgcolor = sky->getBgColor();
video::SColor skycolor = sky->getSkyColor();

Expand All @@ -3102,18 +3102,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
clouds->setVisible(false);
}
}

/*
Update particles
*/

allparticles_step(dtime);
allparticlespawners_step(dtime, client.getEnv());

/*
Fog
*/

if(g_settings->getBool("enable_fog") && !force_fog_off)
{
driver->setFog(
Expand Down Expand Up @@ -3144,7 +3144,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
*/

//TimeTaker guiupdatetimer("Gui updating");

if(show_debug)
{
static float drawtime_avg = 0;
Expand Down Expand Up @@ -3223,7 +3223,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
{
guitext2->setVisible(false);
}

{
guitext_info->setText(infotext.c_str());
guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
Expand Down Expand Up @@ -3269,7 +3269,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
guitext_status->enableOverrideColor(true);
}
}

/*
Get chat messages from client
*/
Expand Down Expand Up @@ -3314,7 +3314,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Inventory
*/

if(client.getPlayerItem() != new_playeritem)
{
client.selectPlayerItem(new_playeritem);
Expand All @@ -3323,7 +3323,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
{
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);

update_wielded_item_trigger = true;
}
if(update_wielded_item_trigger)
Expand Down Expand Up @@ -3360,17 +3360,10 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
beginscenetime = timer.stop(true);
}


draw_scene(driver, smgr, camera, client, player, hud, guienv,
hilightboxes, screensize, skycolor, show_hud);

/*
Post effects
*/
{
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
}

/*
Profiler graph
*/
Expand All @@ -3388,7 +3381,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);

damage_flash -= 100.0*dtime;
}

Expand Down Expand Up @@ -3436,7 +3429,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
if (sky)
sky->drop();
clear_particles();

/* cleanup menus */
while (g_menumgr.menuCount() > 0)
{
Expand Down Expand Up @@ -3486,7 +3479,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}



if(!sound_is_dummy)
delete sound;

Expand Down