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The clouds disappear when camera pitch dips below roughly -30deg. Occurs when the player passes above y=200 and comes and goes every 100-200n of altitude, also comes and goes every few minutes. I noticed the required camera pitch is exactly that needed for the cloud layer to be out of view when player is at y=1, so seems to be 'frustum culling' behaving as if player is at y=1. I suspected this is caused by Novatux's camera offset commit 062de11
Discussion on IRC http://irc.minetest.ru/minetest-dev/2014-06-08#i_3750480
celeron55 confirmed this bug does not occur before commit 062de11.
The text was updated successfully, but these errors were encountered:
The clouds disappear when camera pitch dips below roughly -30deg. Occurs when the player passes above y=200 and comes and goes every 100-200n of altitude, also comes and goes every few minutes. I noticed the required camera pitch is exactly that needed for the cloud layer to be out of view when player is at y=1, so seems to be 'frustum culling' behaving as if player is at y=1. I suspected this is caused by Novatux's camera offset commit 062de11
Discussion on IRC http://irc.minetest.ru/minetest-dev/2014-06-08#i_3750480
celeron55 confirmed this bug does not occur before commit 062de11.
The text was updated successfully, but these errors were encountered: