-
Notifications
You must be signed in to change notification settings - Fork 2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Redesign mainmenu [See proposal] #6733
Comments
Although not directly related to the main menu, aren't the buttons for things like "Play game", "Configure", "New", etc, the default Irrlight buttons? I feel like those were built into Irrlicht for prototyping. If we change the main menu then those ugly buttons should go, at least I think so. |
This may not be "Main Menu" but CBugDCoder and I had an idea for moving the sound menu into a options menu and adding things like FOV, shaders, etc to that menu. |
Relevant: #5810 Albeit that has to do with problems effecting all formspecs in general, while this has to do with main menu design. |
Just curious, but does anyone use the Mods tab and what is it even there for? |
There's a Mods tab?
…On Sun, Jan 21, 2018, 3:50 PM Tre ***@***.***> wrote:
Just curious, but does anyone use the Mods tab and what is it even there
for?
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#6733 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AWXKYi7kn_zJwJ6u8ngF3WnHfS7ugql6ks5tM6MEgaJpZM4Q0Fn1>
.
|
@ThomasMonroe314 @jastevenson303 The mod tab gives a list of all the mods you have installed, giving information and shows the screenshot, if the mod has one. |
I know that, but you can just as easily either open up a file explorer, or make a world and open up the configuration. |
It was added at the same time as the mod store, and wasn't removed when the mod store was removed |
I figured that was the case, I'm just wondering if it is necessary to keep around. |
I think the main menu begs to be redesigned with much larger content areas, considering
|
I like that a lot |
Such singleplayer world screenshots would be easier with #7111. (Just show the newest screenshot of that world.) |
Or just save a screenshot into the world directory when you quit (similar thing could be done for known servers) |
Working on the main menu is on my to-do list. Just need to get all the formspec problems fixed Would be nice if people could come up with a load of designs to choose between |
That, or we develop one good design together with all relevant goals of it in mind. It shouldn't boil down to taste but what performs best imo. |
Uhm, so I got a little carried away (it's interactive). |
How do you expect this to resize? |
I'm unaware of how/if formpec elements can have fluid sizes. If so, no problem. If not, well, it should support it 😅 |
the thing is that the formspec in your mock up is fitted such that it fills the entire window, which isn't possible currently for that exact reason. So I guess it would need to be an inner formspec that doesn't scale, like the current menu |
Could be an inner formspec with a large background. |
Then I suppose this design is for when formspecs do get fluid size support. 🤔 Either that or demanding a larger minimum screen size (1280x800 in this example). Since it's been drawn with for being responsive it's easy to see that it looks okay down to 1024x768. Works with 800x600 too but not with that font size. |
Resizing the current main menu I spot some responsive elements so my design could probably be made to work on lower resolutions too. |
When this Ratio Workspace is released I'll probably try to mockup the main menu with it. |
I could, but it's supposed to be a game engine, which is why I've chosen to emphasize current (sub)game context. The list itself would also become innumerable quickly with that approach. |
sounds like a good call hinestly |
It's up to anyone who wants to redesign the main menu as to whether they want to wait for the new UI or not--I won't give any advice on the matter. However it proceeds, I think that the main menu design should be created with the new UI's capabilities in mind, even if a present-day formspec implementation can't fully support that design. Don't let formspecs limit the imagination! (And if the new UI doesn't support feature XYZ--well, I'm open to suggestions ;-) ) |
Something that bothers me a lot about Minetest's UI is the color scheme, more than the layout and spacing of things, this gray with the small font doesn't really help |
I have drawn a lot of inspiration from existing concepts. However, I envisioned something simpler to avoid getting confused between worlds and games. -All worlds are in the same place, and when selected, you can see and modify their specific features. |
i feel like adding custom colors for ui elements can be added to this issue as well |
could this become a pinned github issue next to a name change? i feel more eyes being on this would be better as it's pretty essential :D @rubenwardy @Zughy |
@Clemstriangular does the world rotate around like it does in minecraft for your proposal? |
Imagine that I have no idea, because I have never played Minecraft. When I discovered minetest, the only obstacle that appeared to me was the interface. And world creation is not very intuitive. |
i like this but i would add date and time stamps for when the world was created and last played |
I was working on something a couple of weeks ago, helped by @rubenwardy @grorp and @freshreplicant, so I might as well share it. Working on the mainmenu wears you out, so a step by step approach sounds healthier.
|
there needs to be a sort button |
@rubenwardy @grorp and @freshreplicant ? |
@Zughy how much backend stuff needs to be resolved first before this happens? |
@RustoMCSpit sort by? About the pin: I'd avoid that until 5.10, as we're already pretty busy with several things and it might end up overwhelming us. I'd gladly pin it after 5.10 About backend: we need some changes from #14510 and then it's already doable Also please write one single message instead of 3, it spams notifications otherwise |
sort by last update, release, name, 'genre', star ranking. when is 5.10 expected roughly? |
Hey. Has anyone tackled this? When I move the contentdb to c++, and the config menu on the pause screen, then I'd personally love to tackle this. My only concern is fonts. What would we use? |
We need a design and user testing before we can start implementation. Zughy is working on designs (subject to limited time). If anyone has user research/testing experience that would be helpful |
if help is wanted on this issue why not pin? pinning things is to get attention from people outside of the project, not inside? |
@RustoMCSpit I'll pin it once I'm free enough in real life, for I wouldn't be able to follow the subject in the current situation. That should be in about a month |
ahh i see, right well im assumung youre the desiginated maintainer of this issue and theres no one else to keep up with it instead. have fun! |
Yes, but it is important that there are resources available to properly review such a change either way. And that just isn't the case at the moment. |
I don't think the font has to be pixelated. But if we really want, maybe GNU Unifont? |
Don't worry, you know yourself that you can change the font in minetest |
GNU Unifont seems like a good choice as it has various language support, avoiding potential custom font that might break the layout. |
A thread to discuss general UX issues with the main menu.
List of concepts:
rubenwardy, v-tabs: Redesign mainmenu [See proposal] #6733 (comment)Alternate styling: Redesign mainmenu [See proposal] #6733 (comment)Supersedes #3818
The text was updated successfully, but these errors were encountered: