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Menu music (WIP) #1651
Menu music (WIP) #1651
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I'm still against any default music in main menu. But I'm fine with adding support for games. |
Id say to not provide any music for the engine main menu itself, but give games music, such as minetest_game and so on. If a game doesn't have any music, don't play anything. Btw, how does one define their game music? |
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Do games specify the music themselves? If so I agree with this! |
👍 I agree with @paramat |
Is this dead ? |
The issue might have stopped conversation, but it can be ressurected. I agree with adding menu music (As well as music in the game too!). |
Why the fuck mt can be the only one game in the world without music at all? |
Because tastes on music are extremely diverse and some might be dead irritating for the ears. |
Sorry but i don't think the blocker tag is adapted here. Blocked is reversed to blocking bugs before releasing. |
First we need something really short (less than 1 minute, players don't hang around in menus, and file sizes are big) that is composed exclusively for Minetest Game by someone who has played it or loves voxel games. Then whatever is chosen most won't like it, and it takes up a lot of memory, so it's difficult. I guess it's best being very short and fairly atmospheric / ambient / gentle. The MTGame team would decide on the music. Not having music means players can supply their own favourite music, i'm usually listening to music when playing. Doing something only because others do it is no good reason, i find a game without music quite refreshing, if some are put off by this they are shallow, no loss to us. We can't have a main score because the engine has no character, so only subgame music. File size is a real problem though, MTGame is 2MB, a music file would be similar size or larger. With several subgames bundled most of the now huge Minetest download would be music files, i would rather use that data for other things. So if this ability is added it needs to be used carefully with very short pieces of music. It may be a good idea to avoid all this by just not adding music at all, especially since menu music might be listened to once or twice, disliked by most, and then mostly muted or not listened to because players do not spend much time in menus. It doesn't seem to justify a huge amount of data. |
@RealBadAngel because "Minetest" is a game engine, not a game. |
So just play the score from selected subgame (the first one by default amirigth) and everyone's happy. |
👎 |
Added main menu music.
Allow subgames have own scores (kept in /menu folder).
Game starts with main score, subgame music is played when clicked subgame button.
TODO:
Any opinions? Suggestions?