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Add name of node pointed at to debug #1677

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commented Sep 21, 2014

I find this very useful generally ingame.

screenshot from 2014-09-21 13 50 43

@rubenwardy rubenwardy force-pushed the rubenwardy:looking_at branch Sep 21, 2014

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commented Sep 21, 2014

I would add support for entities too, but I am not sure how. I can't see a way to get a name from a ClientActiveObject, which is what selected_object is.

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commented Sep 21, 2014

Finally! 👍

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commented Sep 21, 2014

+1

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commented Sep 21, 2014

Oops, you got trailing spaces in your commit.

@ShadowNinja ShadowNinja force-pushed the minetest:master branch 2 times, most recently to 56195dc Sep 21, 2014

@ShadowNinja ShadowNinja force-pushed the minetest:master branch from cba038e to b98e8d6 Oct 7, 2014

@rubenwardy rubenwardy force-pushed the rubenwardy:looking_at branch Oct 17, 2014

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commented Oct 17, 2014

Now displays the name of the first tile on the node (usually top tile).
I am not sure how to get the tile id of the selected face.

For example:

(pointing_at = default:stone - default_stone.png)

@rubenwardy rubenwardy force-pushed the rubenwardy:looking_at branch to 3550e6d Oct 17, 2014

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commented Nov 11, 2014

Closed due to changes in upstream.

@rubenwardy rubenwardy closed this Nov 11, 2014

Zeno- added a commit that referenced this pull request Dec 5, 2014

Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.

@rubenwardy rubenwardy deleted the rubenwardy:looking_at branch Jan 9, 2015

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