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Changed default settings to bring a better gameplay. #1854

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Changed default settings to bring a better gameplay. #1854

wants to merge 1 commit into from

Commits on Nov 21, 2014

  1. Changed default settings to bring a better gameplay.

    Reduced viewing_range_nodes_max
    
    viewing_range_nodes_max tends to actually push more than it should.
    
    Matching the example with the default settings.
    
    And adding a further description about it.
    
    Missed changing curl timeout. Now set to 4000
    
    Fix leaking global in texture pack menu
    
    Simplify loading of Android version of menu
    
    Mgv5 get ground level at point function. Fast spawn player version
    
    Mgv5 1 up 1 down overgeneration for biome surface continuity
    
    Optimise getTileInfo()
    
    getTileInfo() ~1.5x faster
    getSmoothLight ~2.0x faster
    
    Optimise functions from CNodeDefManager and VoxelManipulator
    
    CNodeDefManager::get()
    VoxelManipulator::addArea()
    
    serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
    
    nodemetadata.cpp, nodetimer.cpp
    	optimzation: simpler deserialize node position method
    
    staticobject.cpp:
    	cleanup: use util/serialize.h inlines instead of its own de/serialization
    
    serialize.cpp:
    	minor optimization/cleanup: avoid generation of unneeded string temporary
    
    CMakeLists.txt, cmake_config.h.in: detection of endian.h
    
    config.h: added HAVE_ENDIAN_H
    
    Commits due to feedback squashed
    
    Signed-off-by: Craig Robbins <kde.psych@gmail.com>
    
    Update credits menu
    Megaf committed Nov 21, 2014
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