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Correctly set visibility of local player's attached objects #8342
This fixes the issue of objects becoming temporarily invisible when attached to the local player while the client isn't in first person view.
I proposed this change before, but I initially had no clue what I was doing, and figuring out the best approach resulted in a few pointless commits, and eventually, the pull request became so far behind the main branch that it might have broken something if it were merged, so I decided it was better to delete it.
This time, I've kept it simple, and based the changes off of the latest version as well.