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Mapgen: Run light spread algorithm iteratively #8832
no more segfaults and in the practically impossible event that all your memory runs out you get an
@paramat does the order in which light spreading runs matter? (it doesn't appear to from my testing and from how I understood the algorithm)
This PR is Ready for Review.
How to test
Use lavaland subgame as described in issue 8763
I think that there are algorithms which could work faster.