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Fire mod: Code cleanup, compress textures

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MoNTE48 committed Apr 6, 2020
1 parent 720b24e commit 03c9aed2212099c764912e4c7b1c86679237f00d
@@ -1,15 +1,12 @@
-- fire/init.lua

-- Global namespace for functions

fire = {}

-- Load support for MT game translation.
local S = minetest.get_translator("fire")


-- 'Enable fire' setting

local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
@@ -27,12 +24,9 @@ end
--

-- Flood flame function

local function flood_flame(pos, oldnode, newnode)
local function flood_flame(pos, _, newnode)
-- Play flame extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
if not (nodedef and nodedef.groups and
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
if minetest.get_item_group(newnode.name, "igniter") == 0 then
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end
@@ -41,19 +35,16 @@ local function flood_flame(pos, oldnode, newnode)
end

-- Flame nodes

minetest.register_node("fire:basic_flame", {
local fire_node = {
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
tiles = {{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
}}
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
@@ -63,73 +54,44 @@ minetest.register_node("fire:basic_flame", {
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",

on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not fire_enabled or not f then
minetest.remove_node(pos)
return
end
-- Restart timer
return true
end,

on_construct = function(pos)
if not fire_enabled then
minetest.remove_node(pos)
else
minetest.get_node_timer(pos):start(math.random(30, 60))
end
end,

on_flood = flood_flame,
})

minetest.register_node("fire:permanent_flame", {
description = S("Permanent Flame"),
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 13,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
groups = {igniter = 2, dig_immediate = 3, fire = 1},
drop = "",
on_flood = flood_flame
}

-- Basic flame node
local flame_fire_node = table.copy(fire_node)
flame_fire_node.groups.not_in_creative_inventory = 1
flame_fire_node.on_timer = function(pos)
if not minetest.find_node_near(pos, 1, {"group:flammable"}) then
minetest.remove_node(pos)
return
end
-- Restart timer
return true
end
flame_fire_node.on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
end

on_flood = flood_flame,
})
minetest.register_node("fire:basic_flame", flame_fire_node)

-- Permanent flame node
local permanent_fire_node = table.copy(fire_node)
permanent_fire_node.description = S("Permanent Flame")

-- Flint and steel
minetest.register_node("fire:permanent_flame", permanent_fire_node)

-- Flint and Steel
minetest.register_tool("fire:flint_and_steel", {
description = S("Flint and Steel"),
inventory_image = "fire_flint_steel.png",
sound = {breaks = "default_tool_breaks"},

on_use = function(itemstack, user, pointed_thing)
local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play(
"fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8},
true
)
minetest.sound_play("fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
@@ -153,10 +115,11 @@ minetest.register_tool("fire:flint_and_steel", {
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(1000)

-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos,
gain = 0.5}, true)
minetest.sound_play(wdef.sound.breaks,
{pos = sound_pos, gain = 0.5}, true)
end
return itemstack
end
@@ -170,48 +133,40 @@ minetest.register_craft({
}
})


-- Override coalblock to enable permanent flame above
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes

minetest.override_item("default:coalblock", {
after_destruct = function(pos, oldnode)
after_destruct = function(pos)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "fire:permanent_flame" then
minetest.remove_node(pos)
end
end,
on_ignite = function(pos, igniter)
on_ignite = function(pos)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
end
end,
end
})


--
-- Sound
--

local flame_sound = minetest.settings:get_bool("flame_sound")
if flame_sound == nil then
-- Enable if no setting present
flame_sound = true
end
-- Enable if no setting present
local flame_sound = minetest.settings:get_bool("flame_sound", true)

if flame_sound then

local handles = {}
local timer = 0

-- Parameters

local radius = 8 -- Flame node search radius around player
local cycle = 3 -- Cycle time for sound updates

-- Update sound for player

function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
@@ -263,16 +218,13 @@ if flame_sound then
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
end
-- Play sound
local handle = minetest.sound_play(
"fire_fire",
{
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
loop = true, -- In case of lag
}
)
local handle = minetest.sound_play("fire_fire", {
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
loop = true -- In case of lag
})
-- Store sound handle for this player
if handle then
handles[player_name] = handle
@@ -281,7 +233,6 @@ if flame_sound then
end

-- Cycle for updating players sounds

minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < cycle then
@@ -296,7 +247,6 @@ if flame_sound then
end)

-- Stop sound and clear handle on player leave

minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if handles[player_name] then
@@ -308,19 +258,14 @@ end


-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it

function fire.update_sounds_around(pos)
end

function fire.update_sounds_around() end

--
-- ABMs
--

if fire_enabled then

-- Ignite neighboring nodes, add basic flames

minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
@@ -333,11 +278,10 @@ if fire_enabled then
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
end
})

-- Remove flammable nodes around basic flame

minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
@@ -358,7 +302,6 @@ if fire_enabled then
minetest.remove_node(p)
minetest.check_for_falling(p)
end
end,
end
})

end
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