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Fix visibility of global/local dye tables

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PilzAdam committed Dec 6, 2014
1 parent 9ec33f3 commit 11a7b884345c5b0ab2278255674e70c458ca9c77
Showing with 1 addition and 6 deletions.
  1. +1 −6 mods/dye/init.lua
@@ -14,7 +14,7 @@
-- })

-- Other mods can use these for looping through available colors
local dye = {}
dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}

@@ -138,8 +138,3 @@ for one,results in pairs(dyelocal.mixes) do
})
end
end

-- Hide dyelocal
dyelocal = nil

-- EOF

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