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Dont dry out soil if unloaded blocks are nearby

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PilzAdam committed Dec 6, 2014
1 parent 20f938e commit 22dd46dcc600360648ecbbabb9f23bb1f3ee8ac7
Showing with 13 additions and 9 deletions.
  1. +13 −9 mods/farming/nodes.lua
@@ -113,16 +113,20 @@ minetest.register_abm({
minetest.set_node(pos, {name = wet})
end
else
-- turn it back into base if it is already dry
if wet_lvl == 0 then
-- only turn it back if there is no plant/seed on top of it
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
-- only turn back if there are no unloaded blocks (and therefore
-- possible water sources) nearby
if not minetest.find_node_near(pos, 3, {"ignore"}) then
-- turn it back into base if it is already dry
if wet_lvl == 0 then
-- only turn it back if there is no plant/seed on top of it
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
end

-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end

-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end
end
end,

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