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Move leafdecay doc to game_api.txt

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PilzAdam committed Dec 6, 2014
1 parent 22dd46d commit 2c2edfad044fdc4b747931cade5a400d6c1b08f1
Showing with 13 additions and 11 deletions.
  1. +13 −0 game_api.txt
  2. +0 −11 mods/default/functions.lua
@@ -195,3 +195,16 @@ Model Definition
-- ...
},
}

Leafdecay
---------
To enable leaf decay for a node, add it to the "leafdecay" group.

The rating of the group determines how far from a node in the group "tree"
the node can be without decaying.

If param2 of the node is ~= 0, the node will always be preserved. Thus, if
the player places a node of that kind, you will want to set param2=1 or so.

If the node is in the leafdecay_drop group then it will always be dropped as an
item.
@@ -233,17 +233,6 @@ end
-- Leafdecay
--

-- To enable leaf decay for a node, add it to the "leafdecay" group.
--
-- The rating of the group determines how far from a node in the group "tree"
-- the node can be without decaying.
--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2=1 or so.
--
-- If the node is in the leafdecay_drop group then the it will always be dropped
-- as an item

default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks

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