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Boats: Avoid crash if boat pos over limit

If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.
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paramat committed Dec 21, 2016
1 parent 12b1541 commit 3c9d0893ee82cf1d68fa7366e14435ea5009fa51
Showing with 5 additions and 3 deletions.
  1. +5 −3 mods/boats/init.lua
@@ -233,9 +233,11 @@ minetest.register_craftitem("boats:boat", {
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
boat:setyaw(placer:get_look_horizontal())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
if boat then
boat:setyaw(placer:get_look_horizontal())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,

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