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Default: New obsidian brick texture. Add river water textures

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paramat committed May 30, 2015
1 parent 03b51e8 commit 40e2b945e33fff87c50cd304d2c253e1e85d13c7
@@ -109,6 +109,10 @@ paramat (CC BY-SA 3.0):
default_pinetree_top.png
default_pinewood.png
default_sandstone_brick.png
default_obsidian_brick.png
default_river_water.png
default_river_water_source_animated.png
default_river_water_flowing_animated.png

brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@@ -968,11 +968,11 @@ minetest.register_node("default:water_flowing", {

minetest.register_node("default:river_water_source", {
description = "River Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
@@ -983,7 +983,7 @@ minetest.register_node("default:river_water_source", {
},
special_tiles = {
{
name = "default_water_source_animated.png",
name = "default_river_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
@@ -1008,18 +1008,18 @@ minetest.register_node("default:river_water_source", {
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
post_effect_color = {a=64, r=100, g=178, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})

minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
inventory_image = minetest.inventorycube("default_water.png"),
inventory_image = minetest.inventorycube("default_river_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
tiles = {"default_river_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
name = "default_river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
@@ -1029,7 +1029,7 @@ minetest.register_node("default:river_water_flowing", {
},
},
{
name = "default_water_flowing_animated.png",
name = "default_river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
@@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
post_effect_color = {a=64, r=100, g=178, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})

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