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Creative: New textures for less distortion

Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
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paramat committed Jan 16, 2018
1 parent a6aa68d commit 41a4073d4c155d8286a81e7c6af6aadfd533d99b
@@ -9,14 +9,9 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)

Author of media (textures)
--------------------------

Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):

* creative_trash_icon.png

Diego Martínez (kaeza) (CC BY-SA 3.0):

paramat (CC BY-SA 3.0):
* creative_prev_icon.png
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)
@@ -30,6 +30,7 @@ Licenses of media (textures)

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat

You are free to:
Share — copy and redistribute the material in any medium or format.
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7 comments on commit 41a4073

@MrRar

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MrRar replied Feb 5, 2018

You don't need two arrows you can just use a transform.
There's no point in upscaling the trash can since it's already pixelated.
Why did you blur the textures? Now they appear fuzzy in game.
I advise using all pixelated textures, which is in keeping with the rest of the game.

@sfan5

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sfan5 replied Feb 5, 2018

Why did you blur the textures? Now they appear fuzzy in game.
I advise using all pixelated textures, which is in keeping with the rest of the game.

read #2019 on why this was done

@paramat

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paramat replied Feb 5, 2018

Good point about the transform but i can't be bothered personally, a simple job for someone else.

There's no point in upscaling the trash can since it's already pixelated.

It has to be 128px and blurred to avoid distortion.

@Iniquitatis

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Iniquitatis replied Mar 1, 2018

@paramat Was width of the arrows intentionally set to 127 pixels?

@paramat

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paramat replied Mar 1, 2018

Aargh well spotted, will fix.

@paramat

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paramat replied Mar 1, 2018

#2063 thanks.

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paramat replied Mar 5, 2018

#2063 merged.

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