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Mushrooms: Rename spore nodes. Single ABM for mushroom growing

Code re-arranged and clarified
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paramat committed Aug 7, 2015
1 parent 0a3bf5b commit 47c7b0b187da669e1caacd8264825d29035eee6d
@@ -1,21 +1,29 @@
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.


-- Namespace for functions

flowers = {}


-- Map Generation

dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")


--
-- Flowers
--

-- Aliases for original flowers mod
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
minetest.register_alias("flowers:flower_geranium", "flowers:geranium")

minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
minetest.register_alias("flowers:flower_viola", "flowers:viola")
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")


-- Flower registration
@@ -61,7 +69,58 @@ for _,item in pairs(flowers.datas) do
end


-- Flower spread

minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 50,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end

local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end

local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end

local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end

local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name = node.name})
end
end
end,
})


--
-- Mushrooms
--

local mushrooms_datas = {
{"brown", 2},
@@ -87,9 +146,9 @@ for _, m in pairs(mushrooms_datas) do
groups = {snappy = 3, flammable = 3, attached_node = 1},
drop = {
items = {
{items = {"flowers:spores_" .. name}, rarity = 2,},
{items = {"flowers:spores_" .. name}, rarity = 2,},
{items = {"flowers:spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_" .. name},},
},
},
@@ -101,15 +160,15 @@ for _, m in pairs(mushrooms_datas) do
}
})

-- Register spores
-- Register mushroom spores

minetest.register_node("flowers:spores_" .. name, {
minetest.register_node("flowers:mushroom_spores_" .. name, {
description = string.sub(string.upper(name), 0, 1) ..
string.sub(name, 2) .. " Mushroom Spores",
drawtype = "signlike",
tiles = {"flowers_spores_" .. name .. ".png"},
inventory_image = "flowers_spores_" .. name .. ".png",
wield_image = "flowers_spores_" .. name .. ".png",
tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
wield_image = "flowers_mushroom_spores_" .. name .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
@@ -120,73 +179,28 @@ for _, m in pairs(mushrooms_datas) do
},
groups = {dig_immediate = 3, attached_node = 1},
})

-- Register growth ABMs

minetest.register_abm({
nodenames = {"flowers:spores_" .. name},
interval = 14,
chance = 25,
action = function(pos, node)
local node_under = minetest.get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if not node_under then
return
end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos, nil) <= 13 then
minetest.set_node({x = pos.x, y = pos.y, z = pos.z},
{name = "flowers:mushroom_" .. name})
end
end
})
end


-- Flower spread
-- Register growing ABM

minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 50,
chance = 25,
nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
interval = 11,
chance = 50,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
local node_under = minetest.get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if not node_under then
return
end

local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end

local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end

local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end

local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name = node.name})
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos, nil) <= 13 then
if node.name == "flowers:mushroom_spores_brown" then
minetest.set_node(pos, {name = "flowers:mushroom_brown"})
else
minetest.set_node(pos, {name = "flowers:mushroom_red"})
end
end
end,
end
})

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