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Make waterlily wave when placed on waving water

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t0ny2 authored and paramat committed Jun 16, 2019
1 parent 0f771a2 commit 54bb0afe7f6d150ceb418e36404c949cdb8847da
Showing with 16 additions and 6 deletions.
  1. +14 −4 mods/flowers/init.lua
  2. +2 −2 mods/flowers/mapgen.lua
@@ -266,7 +266,7 @@ minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
-- Waterlily
--

minetest.register_node("flowers:waterlily", {
local waterlily_def = {
description = "Waterlily",
drawtype = "nodebox",
paramtype = "light",
@@ -294,7 +294,6 @@ minetest.register_node("flowers:waterlily", {
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
local player_name = placer and placer:get_player_name() or ""

if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
@@ -303,8 +302,10 @@ minetest.register_node("flowers:waterlily", {

if def and def.liquidtype == "source" and
minetest.get_item_group(node.name, "water") > 0 then
local player_name = placer and placer:get_player_name() or ""
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily",
minetest.set_node(pos, {name = "flowers:waterlily" ..
(def.waving == 3 and "_waving" or ""),
param2 = math.random(0, 3)})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
@@ -318,4 +319,13 @@ minetest.register_node("flowers:waterlily", {

return itemstack
end
})
}

local waterlily_waving_def = table.copy(waterlily_def)
waterlily_waving_def.waving = 3
waterlily_waving_def.drop = "flowers:waterlily"
waterlily_waving_def.groups.not_in_creative_inventory = 1

minetest.register_node("flowers:waterlily", waterlily_def)
minetest.register_node("flowers:waterlily_waving", waterlily_waving_def)

@@ -60,7 +60,7 @@ local function register_mgv6_waterlily()
},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily",
decoration = "flowers:waterlily_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
@@ -146,7 +146,7 @@ local function register_waterlily()
biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily",
decoration = "flowers:waterlily_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,

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