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Use node particles for TNT explosions (#2695)

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sfan5 committed Jun 2, 2020
1 parent e849d54 commit 6e345cf13622fefd1e47e9d69156848032e13158
Showing with 8 additions and 2 deletions.
  1. +8 −2 mods/tnt/init.lua
@@ -234,12 +234,16 @@ local function add_effects(pos, radius, drops)
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
local node
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
@@ -257,9 +261,11 @@ local function add_effects(pos, radius, drops)
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.66,
maxsize = radius * 2,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end

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