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Use node particles for TNT explosions (#2695)
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mods/tnt/init.lua
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@@ -234,12 +234,16 @@ local function add_effects(pos, radius, drops) |
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-- we just dropped some items. Look at the items entities and pick |
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-- one of them to use as texture |
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local texture = "tnt_blast.png" --fallback texture |
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local node |
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local most = 0 |
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for name, stack in pairs(drops) do |
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local count = stack:get_count() |
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if count > most then |
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most = count |
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local def = minetest.registered_nodes[name] |
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if def then |
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node = { name = name } |
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end |
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if def and def.tiles and def.tiles[1] then |
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texture = def.tiles[1] |
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end |
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@@ -257,9 +261,11 @@ local function add_effects(pos, radius, drops) |
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maxacc = {x = 0, y = -10, z = 0}, |
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minexptime = 0.8, |
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maxexptime = 2.0, |
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minsize = radius * 0.66, |
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maxsize = radius * 2, |
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minsize = radius * 0.33, |
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maxsize = radius, |
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texture = texture, |
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-- ^ only as fallback for clients without support for `node` parameter |
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node = node, |
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collisiondetection = true, |
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}) |
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end |
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