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Pine tree, pine needles, pine sapling and pinewood nodes, including t…

…extures by Splizard and Cisoun
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paramat authored and sfan5 committed Nov 30, 2014
1 parent 8007c14 commit 6fb072e5ffac7bd026da204a0dd017e8942c35ca
@@ -34,6 +34,9 @@ Cisoun's WTFPL texture pack:
default_tree_top.png
default_water.png

Cisoun's conifers mod (WTFPL):
default_pine_needles.png

Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
@@ -94,6 +97,7 @@ Splizard (CC BY-SA 3.0):
default_snow.png
default_snow_side.png
default_ice.png
default_pine_sapling.png

Zeg9 (CC BY-SA 3.0):
default_coal_block.png
@@ -104,6 +108,9 @@ Zeg9 (CC BY-SA 3.0):

paramat (CC BY-SA 3.0):
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
default_pinetree.png
default_pinetree_top.png
default_pinewood.png

brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@@ -14,6 +14,13 @@ minetest.register_craft({
}
})

minetest.register_craft({
output = 'default:pinewood 4',
recipe = {
{'default:pinetree'},
}
})

minetest.register_craft({
output = 'default:stick 4',
recipe = {
@@ -800,3 +807,10 @@ minetest.register_craft({
recipe = "default:grass_1",
burntime = 2,
})

minetest.register_craft({
type = "fuel",
recipe = "default:pine_sapling",
burntime = 10,
})

@@ -1478,3 +1478,60 @@ minetest.register_node("default:snowblock", {
dug = {name="default_snow_footstep", gain=0.75},
}),
})

minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
groups = {snappy=3,leafdecay=3,leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"default:pine_sapling"},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"default:pine_needles"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3},
sounds = default.node_sound_defaults(),
})

minetest.register_node("default:pinetree", {
description = "Pine Tree",
tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})

minetest.register_node("default:pinewood", {
description = "Pinewood Planks",
tiles = {"default_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})

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@@ -288,3 +288,11 @@ stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())

stairs.register_stair_and_slab("pinewood", "default:pinewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_pinewood.png"},
"Pinewood Stair",
"Pinewood Slab",
default.node_sound_wood_defaults())

2 comments on commit 6fb072e

@LazyJ

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@LazyJ LazyJ replied Dec 1, 2014

Is the code to grow pine sapling into trees and to generate pine trees at mapgen still in the works?

@paramat

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@paramat paramat replied Dec 3, 2014

Pine tree schematics, sapling growing is coming for 0.4.11, hopefully also biomes for mgv5/v7 including snow biomes and pines. Snow biomes in mgv6 comes later as an option.

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