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Tweak mushroom drops

-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
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est31 committed Aug 9, 2015
1 parent 6194f9f commit 7066a6a0ddbfca300debb2ef5978f142dd2aae20
Showing with 9 additions and 8 deletions.
  1. +9 −8 mods/flowers/init.lua
@@ -85,23 +85,23 @@ minetest.register_abm({
elseif under.name ~= "default:dirt_with_grass" then
return
end

local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end

local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end

local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end

local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
@@ -145,11 +145,12 @@ for _, m in pairs(mushrooms_datas) do
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
drop = {
max_items = 1,
items = {
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_" .. name},},
{items = {"flowers:mushroom_" .. name}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 3,},
{items = {"flowers:mushroom_spores_" .. name .. " 2"}, rarity = 2,},
{items = {"flowers:mushroom_spores_" .. name .. " 3"}, rarity = 2,},
},
},
sounds = default.node_sound_leaves_defaults(),

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