Skip to content
Permalink
Browse files

Revert "Boats: Prevent entering 'ignore' nodes"

This reverts commit 7754555.
Due to recent engine commit boats now collide with 'ignore' nodes.
  • Loading branch information
paramat committed Feb 26, 2018
1 parent 280f1b1 commit 70d91bc64d0bc4be80adf34ff2a45971d7e1c4ac
Showing with 4 additions and 12 deletions.
  1. +4 −12 mods/boats/init.lua
@@ -172,23 +172,15 @@ function boat.on_step(self, dtime)
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodename = minetest.get_node(p).name
local nodedef = minetest.registered_nodes[nodename]
if nodename == "ignore" then
-- at world edge bounce boat back into world
self.v = -self.v
-- at world base avoid falling into ignore
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
elseif (not nodedef) or nodedef.walkable then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
else
new_acce = {x = 0, y = -9.8, z = 0}
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
end
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1

0 comments on commit 70d91bc

Please sign in to comment.