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Fix whitespace errors to silence luacheck.

Currently all minetest_game PR's are failing travis since the
upstream luacheck now also warns about whitespace issues, and
there are a few of those in the code. This fixes all of them
so we can yet again rely on luacheck.
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sofar committed Nov 20, 2016
1 parent 47efa2f commit 75caa9167c00681e1adccc5ed58926b882823a68
@@ -66,7 +66,7 @@ beds.register_bed("beds:bed", {
},
top = {
"beds_bed_top_top.png^[transformR90",
"default_wood.png",
"default_wood.png",
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx",
"beds_bed_side_top.png",
@@ -174,7 +174,7 @@ end

-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
@@ -4,7 +4,7 @@
--

local function active_formspec(fuel_percent, item_percent)
local formspec =
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
@@ -94,7 +94,7 @@ minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)

-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_survival_form)
@@ -519,7 +519,7 @@ function doors.register_trapdoor(name, def)
if not name:find(":") then
name = "doors:" .. name
end

local name_closed = name
local name_opened = name.."_open"

@@ -111,7 +111,7 @@ minetest.register_abm({
end
local nn_def = minetest.registered_nodes[nn.name] or nil
pos.y = pos.y - 1

if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
minetest.set_node(pos, {name = base})
return
@@ -133,7 +133,7 @@ minetest.register_abm({
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
end

-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
@@ -144,7 +144,7 @@ minetest.register_abm({
})


for i = 1, 5 do
for i = 1, 5 do
minetest.override_item("default:grass_"..i, {drop = {
max_items = 1,
items = {
@@ -153,7 +153,7 @@ for i = 1, 5 do
}
}})
end

minetest.override_item("default:junglegrass", {drop = {
max_items = 1,
items = {
@@ -43,9 +43,9 @@ end
sethome.get = function(name)
local pos = homepos[name]
if pos then
return vector.new(pos)
return vector.new(pos)
else
return nil
return nil
end
end

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